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GameHandler now uses GameConnectionID instead of connection pointers

This commit is contained in:
Ivan Savenko
2025-06-29 16:13:56 +03:00
parent 3576efc3f3
commit 52da332640
32 changed files with 238 additions and 363 deletions

View File

@@ -321,19 +321,6 @@ void GameStatePackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
gs.actingPlayers.erase(pack.player);
}
void GameStatePackVisitor::visitPlayerReinitInterface(PlayerReinitInterface & pack)
{
if(!gs.getStartInfo())
return;
//TODO: what does mean if more that one player connected?
if(pack.playerConnectionId == PlayerSettings::PLAYER_AI)
{
for(const auto & player : pack.players)
gs.getStartInfo()->getIthPlayersSettings(player).connectedPlayerIDs.clear();
}
}
void GameStatePackVisitor::visitRemoveBonus(RemoveBonus & pack)
{
CBonusSystemNode *node = nullptr;