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GameHandler now uses GameConnectionID instead of connection pointers

This commit is contained in:
Ivan Savenko
2025-06-29 16:13:56 +03:00
parent 3576efc3f3
commit 52da332640
32 changed files with 238 additions and 363 deletions

View File

@@ -193,11 +193,6 @@ void PlayerEndsGame::visitTyped(ICPackVisitor & visitor)
visitor.visitPlayerEndsGame(*this);
}
void PlayerReinitInterface::visitTyped(ICPackVisitor & visitor)
{
visitor.visitPlayerReinitInterface(*this);
}
void RemoveBonus::visitTyped(ICPackVisitor & visitor)
{
visitor.visitRemoveBonus(*this);