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GameHandler now uses GameConnectionID instead of connection pointers
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@@ -193,11 +193,6 @@ void PlayerEndsGame::visitTyped(ICPackVisitor & visitor)
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visitor.visitPlayerEndsGame(*this);
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}
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void PlayerReinitInterface::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitPlayerReinitInterface(*this);
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}
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void RemoveBonus::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitRemoveBonus(*this);
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