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tweak
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3bd8cde8e0
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@ -257,8 +257,8 @@ CSpellWindow::~CSpellWindow()
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void CSpellWindow::fexitb()
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{
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(LOCPLINT->battleInt ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
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(LOCPLINT->battleInt ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
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(myInt->battleInt ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
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(myInt->battleInt ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
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GH.popIntTotally(this);
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}
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@ -470,7 +470,7 @@ void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
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}
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//alt + 1234567890-= casts spell from 1 - 12 slot
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if(LOCPLINT->altPressed())
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if(myInt->altPressed())
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{
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SDL_Keycode hlpKey = key.keysym.sym;
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if(CGuiHandler::isNumKey(hlpKey, false))
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@ -540,7 +540,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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|| (mySpell->isAdventureSpell() && (owner->myInt->battleInt || owner->myInt->castleInt)))
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{
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std::vector<CComponent*> hlp(1, new CComponent(CComponent::spell, mySpell->id, 0));
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LOCPLINT->showInfoDialog(mySpell->getLevelInfo(schoolLevel).description, hlp);
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owner->myInt->showInfoDialog(mySpell->getLevelInfo(schoolLevel).description, hlp);
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return;
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}
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@ -634,8 +634,8 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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auto guard = vstd::makeScopeGuard([this]
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{
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(LOCPLINT->battleInt ? owner->myInt->spellbookSettings.spellbookLastTabBattle : owner->myInt->spellbookSettings.spellbookLastTabAdvmap) = owner->selectedTab;
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(LOCPLINT->battleInt ? owner->myInt->spellbookSettings.spellbookLastPageBattle : owner->myInt->spellbookSettings.spellbokLastPageAdvmap) = owner->currentPage;
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(owner->myInt->battleInt ? owner->myInt->spellbookSettings.spellbookLastTabBattle : owner->myInt->spellbookSettings.spellbookLastTabAdvmap) = owner->selectedTab;
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(owner->myInt->battleInt ? owner->myInt->spellbookSettings.spellbookLastPageBattle : owner->myInt->spellbookSettings.spellbokLastPageAdvmap) = owner->currentPage;
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delete owner;
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});
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@ -645,7 +645,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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//todo: move to mechanics
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std::vector <int> availableTowns;
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std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(false);
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std::vector <const CGTownInstance*> Towns = owner->myInt->cb->getTownsInfo(false);
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vstd::erase_if(Towns, [this](const CGTownInstance * t)
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{
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@ -670,11 +670,11 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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if (h->getSpellSchoolLevel(mySpell) < 2) //not advanced or expert - teleport to nearest available city
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{
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auto nearest = Towns.cbegin(); //nearest town's iterator
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si32 dist = LOCPLINT->cb->getTown((*nearest)->id)->pos.dist2dSQ(h->pos);
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si32 dist = owner->myInt->cb->getTown((*nearest)->id)->pos.dist2dSQ(h->pos);
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for (auto i = nearest + 1; i != Towns.cend(); ++i)
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{
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const CGTownInstance * dest = LOCPLINT->cb->getTown((*i)->id);
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const CGTownInstance * dest = owner->myInt->cb->getTown((*i)->id);
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si32 curDist = dest->pos.dist2dSQ(h->pos);
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if (curDist < dist)
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@ -685,11 +685,11 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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}
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if ((*nearest)->visitingHero)
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[123]);
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owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[123]);
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else
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{
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const CGTownInstance * town = LOCPLINT->cb->getTown((*nearest)->id);
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LOCPLINT->cb->castSpell(h, mySpell->id, town->visitablePos());// - town->getVisitableOffset());
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const CGTownInstance * town = owner->myInt->cb->getTown((*nearest)->id);
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owner->myInt->cb->castSpell(h, mySpell->id, town->visitablePos());// - town->getVisitableOffset());
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}
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}
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else
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@ -703,14 +703,14 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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}
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}
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auto castTownPortal = [h](int townId)
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auto castTownPortal = [this, h](int townId)
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{
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const CGTownInstance * dest = LOCPLINT->cb->getTown(ObjectInstanceID(townId));
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LOCPLINT->cb->castSpell(h, SpellID::TOWN_PORTAL, dest->visitablePos());
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const CGTownInstance * dest = owner->myInt->cb->getTown(ObjectInstanceID(townId));
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owner->myInt->cb->castSpell(h, SpellID::TOWN_PORTAL, dest->visitablePos());
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};
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if (availableTowns.empty())
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]);
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owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[124]);
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else
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GH.pushInt (new CObjectListWindow(availableTowns,
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new CAnimImage("SPELLSCR",mySpell->id),
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@ -727,7 +727,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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int3 pos = h->bestLocation();
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if(pos.x < 0)
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{
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat.
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owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat.
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return;
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}
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}
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@ -738,7 +738,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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}
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else if(mySpell->getTargetType() == CSpell::NO_TARGET)
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{
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LOCPLINT->cb->castSpell(h, mySpell->id);
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owner->myInt->cb->castSpell(h, mySpell->id);
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}
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else
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{
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