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Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync
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@@ -213,20 +213,24 @@ void CGameHandler::levelUpHero(const CGHeroInstance * hero)
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sps.val = 1;
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sendAndApply(&sps);
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PrepareHeroLevelUp pre;
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pre.hero = hero;
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sendAndApply(&pre);
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HeroLevelUp hlu;
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hlu.hero = hero;
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hlu.primskill = primarySkill;
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hlu.skills = hero->getLevelUpProposedSecondarySkills();
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hlu.skills = pre.skills;
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if(hlu.skills.size() == 0)
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{
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sendAndApply(&hlu);
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levelUpHero(hero);
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}
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else if(hlu.skills.size() == 1 || hero->tempOwner == PlayerColor::NEUTRAL) //choose skill automatically
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else if(hlu.skills.size() == 1)
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{
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sendAndApply(&hlu);
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levelUpHero(hero, *RandomGeneratorUtil::nextItem(hlu.skills, hero->skillsInfo.rand));
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levelUpHero(hero, pre.skills.front());
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}
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else if(hlu.skills.size() > 1)
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{
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