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fix campaign highscore sum
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@@ -648,14 +648,14 @@ void CServerHandler::startGameplay(VCMI_LIB_WRAP_NAMESPACE(CGameState) * gameSta
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if(CMM)
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if(CMM)
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CMM->disable();
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CMM->disable();
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campaignScoreCalculator = nullptr;
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switch(si->mode)
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switch(si->mode)
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{
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{
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case EStartMode::NEW_GAME:
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case EStartMode::NEW_GAME:
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client->newGame(gameState);
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client->newGame(gameState);
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break;
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break;
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case EStartMode::CAMPAIGN:
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case EStartMode::CAMPAIGN:
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if(si->campState->conqueredScenarios().empty())
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campaignScoreCalculator.reset();
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client->newGame(gameState);
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client->newGame(gameState);
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break;
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break;
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case EStartMode::LOAD_GAME:
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case EStartMode::LOAD_GAME:
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