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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Few spell tweaks

This commit is contained in:
AlexVinS 2015-03-10 23:45:09 +03:00
parent 1fd4a6daae
commit 53af95f0a6

View File

@ -172,6 +172,7 @@ const CSpell::LevelInfo & CSpell::getLevelInfo(const int level) const
ui32 CSpell::calculateBonus(ui32 baseDamage, const CGHeroInstance * caster, const CStack * affectedCreature) const
{
ui32 ret = baseDamage;
//applying sorcery secondary skill
if(caster)
{
@ -205,7 +206,6 @@ ui32 CSpell::calculateDamage(const CGHeroInstance * caster, const CStack * affec
if(nullptr != affectedCreature)
{
//applying protections - when spell has more then one elements, only one protection should be applied (I think)
forEachSchool([&](const SpellSchoolInfo & cnf, bool & stop)
{
if(affectedCreature->hasBonusOfType(Bonus::SPELL_DAMAGE_REDUCTION, (ui8)cnf.id))
@ -222,6 +222,7 @@ ui32 CSpell::calculateDamage(const CGHeroInstance * caster, const CStack * affec
ret *= affectedCreature->valOfBonuses(Bonus::SPELL_DAMAGE_REDUCTION, -1);
ret /= 100;
}
//dmg increasing
if(affectedCreature->hasBonusOfType(Bonus::MORE_DAMAGE_FROM_SPELL, id))
{
@ -407,7 +408,7 @@ ESpellCastProblem::ESpellCastProblem CSpell::isImmuneAt(const CBattleInfoCallbac
{
bool allImmune = true;
ESpellCastProblem::ESpellCastProblem problem;
ESpellCastProblem::ESpellCastProblem problem = ESpellCastProblem::INVALID;
for(auto s : stacks)
{
@ -564,7 +565,7 @@ void CSpell::setupMechanics()
{
if(nullptr != mechanics)
{
logGlobal->errorStream() << "Spell " << this->name << " mechanics already set";
logGlobal->errorStream() << "Spell " << this->name << ": mechanics already set";
delete mechanics;
}
@ -811,7 +812,7 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode & json)
else if(targetType == "LOCATION")
spell->targetType = CSpell::LOCATION;
else
logGlobal->warnStream() << "Spell " << spell->name << ". Target type " << (targetType.empty() ? "empty" : "unknown ("+targetType+")") << ". Assumed NO_TARGET.";
logGlobal->warnStream() << "Spell " << spell->name << ": target type " << (targetType.empty() ? "empty" : "unknown ("+targetType+")") << ", assumed NO_TARGET.";
for(const auto & counteredSpell: json["counters"].Struct())
if (counteredSpell.second.Bool())
@ -856,7 +857,7 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode & json)
else if(!implicitPositiveness)
{
spell->positiveness = CSpell::NEUTRAL; //duplicates constructor but, just in case
logGlobal->errorStream() << "No positiveness specified, assumed NEUTRAL";
logGlobal->errorStream() << "Spell " << spell->name << ": no positiveness specified, assumed NEUTRAL.";
}
spell->isSpecial = flags["special"].Bool();
@ -866,7 +867,7 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode & json)
auto it = bonusNameMap.find(name);
if(it == bonusNameMap.end())
{
logGlobal->errorStream() << spell->name << ": invalid bonus name" << name;
logGlobal->errorStream() << "Spell " << spell->name << ": invalid bonus name " << name;
}
else
{
@ -891,7 +892,6 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode & json)
readBonusStruct("limit", spell->limiters);
readBonusStruct("absoluteLimit", spell->absoluteLimiters);
const JsonNode & graphicsNode = json["graphics"];
spell->iconImmune = graphicsNode["iconImmune"].String();
@ -942,9 +942,7 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode & json)
const JsonNode & soundsNode = json["sounds"];
spell->castSound = soundsNode["cast"].String();
//load level attributes
const int levelsCount = GameConstants::SPELL_SCHOOL_LEVELS;
for(int levelIndex = 0; levelIndex < levelsCount; levelIndex++)