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Advance map header serialization
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@ -25,6 +25,7 @@ class DLL_LINKAGE IHandlerBase
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protected:
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/// Calls modhandler. Mostly needed to avoid large number of includes in headers
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void registerObject(std::string scope, std::string type_name, std::string name, si32 index);
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std::string normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier) const;
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public:
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/// loads all original game data in vector of json nodes
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@ -65,7 +66,7 @@ public:
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void loadObject(std::string scope, std::string name, const JsonNode & data) override
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{
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auto type_name = getTypeName();
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auto object = loadFromJson(data, name);
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auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
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object->id = _ObjectID(objects.size());
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objects.push_back(object);
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@ -75,7 +76,7 @@ public:
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void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
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{
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auto type_name = getTypeName();
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auto object = loadFromJson(data, name);
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auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
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object->id = _ObjectID(index);
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