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Fix crash
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@ -443,14 +443,15 @@ void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
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}
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wanderingHeroes -= hero;
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if (vstd::contains(paths, hero))
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paths.erase(hero);
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adventureInt->heroList.update(hero);
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if (makingTurn && newSelection)
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adventureInt->select(newSelection, true);
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else if (adventureInt->selection == hero)
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adventureInt->selection = nullptr;
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if (vstd::contains(paths, hero))
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paths.erase(hero);
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}
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void CPlayerInterface::heroVisit(const CGHeroInstance * visitor, const CGObjectInstance * visitedObj, bool start)
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