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Allow all buildings

Added resource-silo and special buildings to things that AI can theoretically build.
This commit is contained in:
Xilmi 2024-07-15 17:26:06 +02:00
parent d878d0ce18
commit 53c51b4278

View File

@ -40,7 +40,6 @@ void BuildAnalyzer::updateTownDwellings(TownDevelopmentInfo & developmentInfo)
for(BuildingID prefix : prefixes)
{
BuildingID building = BuildingID(prefix + level);
if(!vstd::contains(buildings, building))
continue; // no such building in town
@ -79,6 +78,12 @@ void BuildAnalyzer::updateOtherBuildings(TownDevelopmentInfo & developmentInfo)
otherBuildings.push_back({BuildingID::HORDE_2});
}
otherBuildings.push_back({ BuildingID::RESOURCE_SILO });
otherBuildings.push_back({ BuildingID::SPECIAL_1 });
otherBuildings.push_back({ BuildingID::SPECIAL_2 });
otherBuildings.push_back({ BuildingID::SPECIAL_3 });
otherBuildings.push_back({ BuildingID::SPECIAL_4 });
for(auto & buildingSet : otherBuildings)
{
for(auto & buildingID : buildingSet)