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CGShipyard, CGShrine serialization
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@ -367,20 +367,10 @@ void CGObjectInstance::readJson(const JsonNode & json)
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void CGObjectInstance::writeJsonOptions(JsonNode & json) const
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{
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json.setType(JsonNode::DATA_STRUCT);
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// //todo: move up to descendants
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// if(tempOwner != PlayerColor::UNFLAGGABLE)
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// {
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// PlayerColor p (tempOwner);
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// if(p.isValidPlayer())
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// json["owner"].String() = GameConstants::PLAYER_COLOR_NAMES[p.getNum()];
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// }
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}
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void CGObjectInstance::readJsonOptions(const JsonNode & json)
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{
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// if(json["owner"].getType() == JsonNode::DATA_STRING)
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// tempOwner = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, json["owner"].String()));
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}
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void CGObjectInstance::writeOwner(JsonNode & json) const
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@ -1660,15 +1660,23 @@ std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
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void CGShrine::writeJsonOptions(JsonNode& json) const
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{
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if(spell != SpellID::NONE)
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{
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json["spell"].String() = spell.toSpell()->identifier;
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}
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}
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void CGShrine::readJsonOptions(const JsonNode& json)
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{
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spell = SpellID::NONE;
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if(json["spell"].String() != "")
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{
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auto raw = VLC->modh->identifiers.getIdentifier("core", "spell",json["spell"].String());
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if(raw)
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spell = SpellID(raw.get());
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}
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}
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void CGSignBottle::initObj()
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{
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//if no text is set than we pick random from the predefined ones
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@ -2017,15 +2025,14 @@ void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
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void CGShipyard::writeJsonOptions(JsonNode& json) const
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{
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CGObjectInstance::writeOwner(json);
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}
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void CGShipyard::readJsonOptions(const JsonNode& json)
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{
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CGObjectInstance::readOwner(json);
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}
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void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
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{
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//if player has not bought map of this subtype yet and underground exist for stalagmite cartographer
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