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https://github.com/vcmi/vcmi.git
synced 2025-01-20 03:29:32 +02:00
Remove no longer used serialization methods
This commit is contained in:
parent
c7676bde53
commit
54103813dd
@ -53,19 +53,6 @@ public:
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std::string getNameTranslated() const override;
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void registerIcons(const IconRegistar & cb) const override;
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BattleField getId() const override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & name;
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h & identifier;
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h & isSpecial;
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h & graphics;
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h & icon;
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h & iconIndex;
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h & battlefield;
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h & impassableHexes;
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}
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};
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class DLL_LINKAGE BattleFieldService : public EntityServiceT<BattleField, BattleFieldInfo>
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@ -85,11 +72,6 @@ public:
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virtual const std::vector<std::string> & getTypeNames() const override;
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virtual std::vector<JsonNode> loadLegacyData() override;
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virtual std::vector<bool> getDefaultAllowed() const override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & objects;
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -53,12 +53,6 @@ public:
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bool isCombined() const;
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const std::vector<CArtifact*> & getConstituents() const;
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const std::vector<CArtifact*> & getPartOf() const;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & constituents;
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h & partOf;
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}
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};
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class DLL_LINKAGE CScrollArtifact
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@ -83,12 +77,6 @@ public:
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const std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel() const;
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std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses();
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const std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses() const;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & bonusesPerLevel;
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h & thresholdBonuses;
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}
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};
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// Container for artifacts. Not for instances.
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@ -144,25 +132,6 @@ public:
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// Is used for testing purposes only
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void setImage(int32_t iconIndex, std::string image, std::string large);
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & static_cast<CBonusSystemNode&>(*this);
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h & static_cast<CCombinedArtifact&>(*this);
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h & static_cast<CGrowingArtifact&>(*this);
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h & image;
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h & large;
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h & advMapDef;
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h & iconIndex;
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h & price;
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h & possibleSlots;
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h & aClass;
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h & id;
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h & modScope;
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h & identifier;
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h & warMachine;
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h & onlyOnWaterMap;
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}
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CArtifact();
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~CArtifact();
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@ -203,13 +172,6 @@ public:
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std::vector<bool> getDefaultAllowed() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & objects;
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h & allowedArtifacts;
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h & allocatedArtifacts;
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}
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protected:
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const std::vector<std::string> & getTypeNames() const override;
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CArtifact * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
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@ -83,11 +83,6 @@ public:
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struct RayColor {
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ColorRGBA start;
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ColorRGBA end;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & start & end;
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}
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};
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double timeBetweenFidgets, idleAnimationTime,
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@ -100,25 +95,7 @@ public:
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AnimationPath projectileImageName;
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std::vector<RayColor> projectileRay;
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//bool projectileSpin; //if true, appropriate projectile is spinning during flight
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & timeBetweenFidgets;
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h & idleAnimationTime;
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h & walkAnimationTime;
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h & attackAnimationTime;
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h & upperRightMissleOffsetX;
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h & rightMissleOffsetX;
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h & lowerRightMissleOffsetX;
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h & upperRightMissleOffsetY;
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h & rightMissleOffsetY;
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h & lowerRightMissleOffsetY;
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h & missleFrameAngles;
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h & attackClimaxFrame;
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h & projectileImageName;
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h & projectileRay;
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}
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} animation;
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//sound info
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@ -132,18 +109,6 @@ public:
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AudioPath wince; // attacked but did not die
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AudioPath startMoving;
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AudioPath endMoving;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & attack;
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h & defend;
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h & killed;
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h & move;
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h & shoot;
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h & wince;
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h & startMoving;
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h & endMoving;
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}
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} sounds;
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ArtifactID warMachine;
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@ -210,35 +175,6 @@ public:
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void updateFrom(const JsonNode & data);
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void serializeJson(JsonSerializeFormat & handler);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CBonusSystemNode&>(*this);
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h & cost;
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h & upgrades;
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h & fightValue;
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h & AIValue;
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h & growth;
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h & hordeGrowth;
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h & ammMin;
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h & ammMax;
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h & level;
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h & animDefName;
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h & iconIndex;
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h & smallIconName;
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h & largeIconName;
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h & idNumber;
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h & faction;
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h & sounds;
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h & animation;
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h & doubleWide;
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h & special;
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h & identifier;
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h & modScope;
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h & warMachine;
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}
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CCreature();
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private:
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@ -303,19 +239,6 @@ public:
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std::vector<JsonNode> loadLegacyData() override;
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std::vector<bool> getDefaultAllowed() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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//TODO: should be optimized, not all these informations needs to be serialized (same for ccreature)
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h & doubledCreatures;
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h & objects;
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h & expRanks;
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h & maxExpPerBattle;
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h & expAfterUpgrade;
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h & skillLevels;
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h & skillRequirements;
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h & commanderLevelPremy;
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -52,13 +52,6 @@ public:
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ui32 minAmount;
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ui32 maxAmount;
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CreatureID creature;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & minAmount;
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h & maxAmount;
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h & creature;
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}
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};
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si32 imageIndex = 0;
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@ -104,29 +97,6 @@ public:
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void updateFrom(const JsonNode & data);
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void serializeJson(JsonSerializeFormat & handler);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & ID;
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h & imageIndex;
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h & initialArmy;
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h & heroClass;
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h & secSkillsInit;
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h & specialty;
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h & spells;
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h & haveSpellBook;
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h & gender;
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h & special;
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h & onlyOnWaterMap;
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h & onlyOnMapWithoutWater;
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h & iconSpecSmall;
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h & iconSpecLarge;
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h & portraitSmall;
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h & portraitLarge;
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h & identifier;
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h & modScope;
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h & battleImage;
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}
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};
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class DLL_LINKAGE CHeroClass : public HeroClass
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@ -183,25 +153,6 @@ public:
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void updateFrom(const JsonNode & data);
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void serializeJson(JsonSerializeFormat & handler);
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & modScope;
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h & identifier;
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h & faction;
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h & id;
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h & defaultTavernChance;
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h & primarySkillInitial;
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h & primarySkillLowLevel;
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h & primarySkillHighLevel;
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h & secSkillProbability;
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h & selectionProbability;
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h & affinity;
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h & commander;
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h & imageBattleMale;
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h & imageBattleFemale;
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h & imageMapMale;
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h & imageMapFemale;
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}
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EAlignment getAlignment() const;
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};
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@ -218,11 +169,6 @@ public:
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~CHeroClassHandler();
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & objects;
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}
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protected:
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const std::vector<std::string> & getTypeNames() const override;
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CHeroClass * loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
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@ -262,13 +208,6 @@ public:
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std::vector<bool> getDefaultAllowed() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & classes;
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h & objects;
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h & expPerLevel;
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}
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protected:
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const std::vector<std::string> & getTypeNames() const override;
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CHero * loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
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@ -29,14 +29,6 @@ public:
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std::string iconMedium;
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std::string iconLarge;
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std::vector<std::shared_ptr<Bonus>> effects;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & iconSmall;
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h & iconMedium;
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h & iconLarge;
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h & effects;
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}
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};
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private:
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@ -82,17 +74,6 @@ public:
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bool onlyOnWaterMap;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & id;
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h & identifier;
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h & gainChance;
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h & levels;
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h & obligatoryMajor;
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h & obligatoryMinor;
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h & onlyOnWaterMap;
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}
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friend class CSkillHandler;
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friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill);
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friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info);
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@ -111,11 +92,6 @@ public:
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std::vector<bool> getDefaultAllowed() const override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & objects;
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}
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protected:
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const std::vector<std::string> & getTypeNames() const override;
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CSkill * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
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@ -123,25 +123,6 @@ public:
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void addNewBonus(const std::shared_ptr<Bonus> & b, BonusList & bonusList) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & modScope;
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h & identifier;
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h & town;
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h & bid;
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h & resources;
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h & produce;
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h & requirements;
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h & upgrade;
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h & mode;
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h & subId;
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h & height;
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h & overrideBids;
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h & buildingBonuses;
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h & onVisitBonuses;
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h & rewardableObjectInfo;
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}
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friend class CTownHandler;
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};
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@ -160,17 +141,6 @@ struct DLL_LINKAGE CStructure
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std::string identifier;
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bool hiddenUpgrade; // used only if "building" is upgrade, if true - structure on town screen will behave exactly like parent (mouse clicks, hover texts, etc)
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & pos;
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h & defName;
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h & borderName;
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h & areaName;
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h & identifier;
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h & building;
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h & buildable;
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h & hiddenUpgrade;
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}
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};
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struct DLL_LINKAGE SPuzzleInfo
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@ -179,15 +149,6 @@ struct DLL_LINKAGE SPuzzleInfo
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si16 x, y; //position
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ui16 whenUncovered; //determines the sequnce of discovering (the lesser it is the sooner puzzle will be discovered)
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ImagePath filename; //file with graphic of this puzzle
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & number;
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h & x;
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h & y;
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h & whenUncovered;
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h & filename;
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}
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};
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class DLL_LINKAGE CFaction : public Faction
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@ -238,20 +199,6 @@ public:
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void updateFrom(const JsonNode & data);
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void serializeJson(JsonSerializeFormat & handler);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & modScope;
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h & identifier;
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h & index;
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h & nativeTerrain;
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h & boatType;
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h & alignment;
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h & town;
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h & creatureBg120;
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h & creatureBg130;
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h & puzzleMap;
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}
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};
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class DLL_LINKAGE CTown
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@ -323,44 +270,7 @@ public:
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std::string towerIconSmall;
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std::string towerIconLarge;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & icons;
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h & iconSmall;
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h & iconLarge;
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h & tavernVideo;
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h & musicTheme;
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h & townBackground;
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h & guildBackground;
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h & guildWindow;
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h & buildingsIcons;
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h & hallBackground;
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h & hallSlots;
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h & structures;
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h & siegePrefix;
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h & siegePositions;
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h & siegeShooter;
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h & towerIconSmall;
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h & towerIconLarge;
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}
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} clientInfo;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & namesCount;
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h & faction;
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h & creatures;
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h & dwellings;
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h & dwellingNames;
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h & buildings;
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h & hordeLvl;
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h & mageLevel;
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h & primaryRes;
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h & warMachine;
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h & clientInfo;
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h & moatAbility;
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h & defaultTavernChance;
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}
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private:
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///generated bonusing buildings messages for all towns of this type.
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@ -445,12 +355,6 @@ public:
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static void loadSpecialBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & objects;
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h & randomTown;
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}
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protected:
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const std::vector<std::string> & getTypeNames() const override;
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CFaction * loadFromJson(const std::string & scope, const JsonNode & data, const std::string & identifier, size_t index) override;
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@ -54,23 +54,6 @@ public:
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std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
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bool isAppropriate(const TerrainId terrainType, const BattleField & specialBattlefield) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & obstacle;
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h & iconIndex;
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h & identifier;
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h & animation;
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h & appearAnimation;
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h & appearSound;
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h & allowedTerrains;
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h & allowedSpecialBfields;
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h & isAbsoluteObstacle;
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h & isForegroundObstacle;
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h & width;
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h & height;
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h & blockedTiles;
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}
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};
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class DLL_LINKAGE ObstacleService : public EntityServiceT<Obstacle, ObstacleInfo>
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@ -89,11 +72,6 @@ public:
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const std::vector<std::string> & getTypeNames() const override;
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std::vector<JsonNode> loadLegacyData() override;
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std::vector<bool> getDefaultAllowed() const override;
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|
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & objects;
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -24,12 +24,6 @@ struct DLL_LINKAGE RiverPaletteAnimation
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int32_t start;
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/// total numbers of colors to cycle
|
||||
int32_t length;
|
||||
|
||||
template <typename Handler> void serialize(Handler& h, const int version)
|
||||
{
|
||||
h & start;
|
||||
h & length;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RiverType : public EntityT<RiverId>
|
||||
@ -57,16 +51,6 @@ public:
|
||||
std::vector<RiverPaletteAnimation> paletteAnimation;
|
||||
|
||||
RiverType();
|
||||
|
||||
template <typename Handler> void serialize(Handler& h, const int version)
|
||||
{
|
||||
h & tilesFilename;
|
||||
h & identifier;
|
||||
h & modScope;
|
||||
h & deltaName;
|
||||
h & id;
|
||||
h & paletteAnimation;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
|
||||
@ -88,11 +72,6 @@ public:
|
||||
virtual const std::vector<std::string> & getTypeNames() const override;
|
||||
virtual std::vector<JsonNode> loadLegacyData() override;
|
||||
virtual std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & objects;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -41,15 +41,6 @@ public:
|
||||
ui8 movementCost;
|
||||
|
||||
RoadType();
|
||||
|
||||
template <typename Handler> void serialize(Handler& h, const int version)
|
||||
{
|
||||
h & tilesFilename;
|
||||
h & identifier;
|
||||
h & modScope;
|
||||
h & id;
|
||||
h & movementCost;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RoadTypeService : public EntityServiceT<RoadId, RoadType>
|
||||
@ -71,11 +62,6 @@ public:
|
||||
virtual const std::vector<std::string> & getTypeNames() const override;
|
||||
virtual std::vector<JsonNode> loadLegacyData() override;
|
||||
virtual std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & objects;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -91,30 +91,6 @@ public:
|
||||
bool isSurface() const;
|
||||
bool isUnderground() const;
|
||||
bool isTransitionRequired() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & battleFields;
|
||||
h & prohibitTransitions;
|
||||
h & minimapBlocked;
|
||||
h & minimapUnblocked;
|
||||
h & modScope;
|
||||
h & identifier;
|
||||
h & musicFilename;
|
||||
h & tilesFilename;
|
||||
h & shortIdentifier;
|
||||
h & terrainViewPatterns;
|
||||
h & rockTerrain;
|
||||
h & river;
|
||||
h & paletteAnimation;
|
||||
|
||||
h & id;
|
||||
h & moveCost;
|
||||
h & horseSound;
|
||||
h & horseSoundPenalty;
|
||||
h & passabilityType;
|
||||
h & transitionRequired;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainType>
|
||||
@ -134,11 +110,6 @@ public:
|
||||
virtual const std::vector<std::string> & getTypeNames() const override;
|
||||
virtual std::vector<JsonNode> loadLegacyData() override;
|
||||
virtual std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & objects;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -112,20 +112,6 @@ public:
|
||||
|
||||
/// Returns object configuration, if available. Otherwise returns NULL
|
||||
virtual std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & type;
|
||||
h & subtype;
|
||||
h & templates;
|
||||
h & rmgInfo;
|
||||
h & modScope;
|
||||
h & typeName;
|
||||
h & subTypeName;
|
||||
h & sounds;
|
||||
h & aiValue;
|
||||
h & battlefield;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -92,15 +92,6 @@ public:
|
||||
bool hasNameTextID() const override;
|
||||
|
||||
std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & levels;
|
||||
h & bankResetDuration;
|
||||
h & blockVisit;
|
||||
h & coastVisitable;
|
||||
h & static_cast<CDefaultObjectTypeHandler<CBank>&>(*this);
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -62,16 +62,6 @@ public:
|
||||
std::string getJsonKey() const;
|
||||
std::string getNameTextID() const;
|
||||
std::string getNameTranslated() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & id;
|
||||
h & handlerName;
|
||||
h & base;
|
||||
h & objects;
|
||||
h & identifier;
|
||||
h & modScope;
|
||||
}
|
||||
};
|
||||
|
||||
/// Main class responsible for creation of all adventure map objects
|
||||
@ -130,11 +120,6 @@ public:
|
||||
std::string getObjectHandlerName(MapObjectID type) const;
|
||||
|
||||
std::string getJsonKey(MapObjectID type) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & objects;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -30,13 +30,6 @@ public:
|
||||
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
|
||||
|
||||
std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
AObjectTypeHandler::serialize(h, version);
|
||||
|
||||
h & objectInfo;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -66,14 +66,6 @@ public:
|
||||
|
||||
bool hasNameTextID() const override;
|
||||
std::string getNameTextID() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & filtersJson;
|
||||
h & faction;
|
||||
h & filters;
|
||||
h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
|
||||
}
|
||||
};
|
||||
|
||||
class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
|
||||
@ -93,14 +85,6 @@ public:
|
||||
|
||||
bool hasNameTextID() const override;
|
||||
std::string getNameTextID() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & filtersJson;
|
||||
h & heroClass;
|
||||
h & filters;
|
||||
h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
|
||||
@ -122,18 +106,6 @@ public:
|
||||
|
||||
/// Returns boat preview animation, for use in Shipyards
|
||||
AnimationPath getBoatAnimationName() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CDefaultObjectTypeHandler<CGBoat>&>(*this);
|
||||
h & layer;
|
||||
h & onboardAssaultAllowed;
|
||||
h & onboardVisitAllowed;
|
||||
h & bonuses;
|
||||
h & actualAnimation;
|
||||
h & overlayAnimation;
|
||||
h & flagAnimations;
|
||||
}
|
||||
};
|
||||
|
||||
class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
|
||||
@ -152,12 +124,6 @@ public:
|
||||
void initializeObject(CGMarket * object) const override;
|
||||
void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CDefaultObjectTypeHandler<CGMarket>&>(*this);
|
||||
h & marketModes;
|
||||
h & marketEfficiency;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -33,13 +33,6 @@ public:
|
||||
|
||||
bool producesCreature(const CCreature * crea) const;
|
||||
std::vector<const CCreature *> getProducedCreatures() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & availableCreatures;
|
||||
h & guards;
|
||||
h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -24,11 +24,6 @@ protected:
|
||||
void initializeObject(HillFort * object) const override;
|
||||
|
||||
public:
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<AObjectTypeHandler&>(*this);
|
||||
h & parameters;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -33,14 +33,6 @@ struct DLL_LINKAGE RandomMapInfo
|
||||
{}
|
||||
|
||||
void setMapLimit(ui32 val) { mapLimit = val; }
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & value;
|
||||
h & mapLimit;
|
||||
h & zoneLimit;
|
||||
h & rarity;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -18,13 +18,6 @@ struct SObjectSounds
|
||||
std::vector<AudioPath> ambient;
|
||||
std::vector<AudioPath> visit;
|
||||
std::vector<AudioPath> removal;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & ambient;
|
||||
h & visit;
|
||||
h & removal;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -24,11 +24,6 @@ protected:
|
||||
void initializeObject(CGShipyard * object) const override;
|
||||
|
||||
public:
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<AObjectTypeHandler&>(*this);
|
||||
h & parameters;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -92,7 +92,18 @@ public:
|
||||
for(auto * bonusingBuilding : bonusingBuildings)
|
||||
bonusingBuilding->town = this;
|
||||
|
||||
h & town;
|
||||
if (h.saving)
|
||||
{
|
||||
CFaction * faction = town ? town->faction : nullptr;
|
||||
h & faction;
|
||||
}
|
||||
else
|
||||
{
|
||||
CFaction * faction;
|
||||
h & faction;
|
||||
town = faction ? faction->town : nullptr;
|
||||
}
|
||||
|
||||
h & townAndVis;
|
||||
BONUS_TREE_DESERIALIZATION_FIX
|
||||
|
||||
|
@ -22,11 +22,6 @@ public:
|
||||
std::vector<ui32> resVals; //default values of resources in gold
|
||||
|
||||
CObjectHandler();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & resVals;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -267,39 +267,6 @@ public:
|
||||
void updateFrom(const JsonNode & data);
|
||||
void serializeJson(JsonSerializeFormat & handler);
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & identifier;
|
||||
if (version > 820)
|
||||
h & modScope;
|
||||
h & id;
|
||||
h & level;
|
||||
h & power;
|
||||
h & probabilities;
|
||||
h & attributes;
|
||||
h & combat;
|
||||
h & creatureAbility;
|
||||
h & positiveness;
|
||||
h & counteredSpells;
|
||||
h & rising;
|
||||
h & damage;
|
||||
h & offensive;
|
||||
h & targetType;
|
||||
h & targetCondition;
|
||||
h & iconImmune;
|
||||
h & defaultProbability;
|
||||
h & special;
|
||||
h & castSound;
|
||||
h & iconBook;
|
||||
h & iconEffect;
|
||||
h & iconScenarioBonus;
|
||||
h & iconScroll;
|
||||
h & levels;
|
||||
h & school;
|
||||
h & animationInfo;
|
||||
h & nonMagical;
|
||||
h & onlyOnWaterMap;
|
||||
}
|
||||
friend class CSpellHandler;
|
||||
friend class Graphics;
|
||||
friend class test::CSpellTest;
|
||||
@ -384,15 +351,6 @@ public:
|
||||
*/
|
||||
std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & objects;
|
||||
if(!h.saving)
|
||||
{
|
||||
afterLoadFinalization();
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
const std::vector<std::string> & getTypeNames() const override;
|
||||
CSpell * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
|
||||
|
Loading…
x
Reference in New Issue
Block a user