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Renamed BattleControlPanel -> BattleWindow

This commit is contained in:
Ivan Savenko
2022-12-21 17:06:47 +02:00
parent c835a84051
commit 541d98143b
11 changed files with 54 additions and 54 deletions

View File

@@ -19,7 +19,7 @@
#include "BattleObstacleController.h"
#include "BattleSiegeController.h"
#include "BattleFieldController.h"
#include "BattleControlPanel.h"
#include "BattleWindow.h"
#include "BattleStacksController.h"
#include "BattleRenderer.h"
@@ -90,7 +90,7 @@ BattleInterface::BattleInterface(const CCreatureSet *army1, const CCreatureSet *
if(town && town->hasFort())
siegeController.reset(new BattleSiegeController(*this, town));
windowObject = std::make_shared<BattleControlPanel>(*this);
windowObject = std::make_shared<BattleWindow>(*this);
projectilesController.reset(new BattleProjectileController(*this));
stacksController.reset( new BattleStacksController(*this));
actionsController.reset( new BattleActionsController(*this));