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Renamed BattleControlPanel -> BattleWindow
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@@ -19,7 +19,7 @@
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#include "BattleObstacleController.h"
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#include "BattleSiegeController.h"
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#include "BattleFieldController.h"
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#include "BattleControlPanel.h"
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#include "BattleWindow.h"
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#include "BattleStacksController.h"
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#include "BattleRenderer.h"
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@@ -90,7 +90,7 @@ BattleInterface::BattleInterface(const CCreatureSet *army1, const CCreatureSet *
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if(town && town->hasFort())
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siegeController.reset(new BattleSiegeController(*this, town));
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windowObject = std::make_shared<BattleControlPanel>(*this);
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windowObject = std::make_shared<BattleWindow>(*this);
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projectilesController.reset(new BattleProjectileController(*this));
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stacksController.reset( new BattleStacksController(*this));
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actionsController.reset( new BattleActionsController(*this));
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