diff --git a/ChangeLog.md b/ChangeLog.md index 3dd77dbb7..e4b508507 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -4,11 +4,13 @@ ### Major changes +* Greatly improved decision-making of NullkillerAI * Implemented handicap system, with options to reduce income and growth in addition to starting resources restriction * Game will now show statistics after scenario completion, such as resources or army strength over time * Implemented spell quick selection panel in combat * Implemented adventure map overlay accessible via Alt key that highlights all interactive objects on screen * Implemented xBRZ upscaling filter +* Added support for high-resolution graphical assets * It is now possible to import data from Heroes Chronicles (gog.com installer only) as custom campaigns * Added simple support for spell research feature from HotA that can be enabled via mod or game configuration editing * Implemented automatic selection of interface scaling. Selecting interface scaling manually will restore old behavior @@ -20,6 +22,8 @@ * Mods that modify game texts, such as descriptions of secondary skills, will now correctly override translation mods * Game will now correctly restore information such as hero path, order of heroes and towns, and list of sleeping heroes on loading a save game * Added translation for missing texts, such as random map descriptions, quick exchange buttons, wog commander abilities, moat names +* When playing in non-English language using English Heroes III data files, game will now load all maps and campaigns using player language +* Added `vcmiscrolls` cheat code that gives spell scrolls for every possible spells ### Multiplayer @@ -36,6 +40,8 @@ * Fixed possible crash on connecting bluetooth mouse during gameplay on Android * VCMI will now write more detailed information to log file on crash due to uncaught exception * Fixed crash on transfer of multiple artifacts in a backpack to another hero on starting next campaign scenario without hero that held these artifacts before +* Fixed crash on dismissing hero after picking up an artifact from hero doll +* Fixed possible crash if creature with spell before attack bonus kills unit it was attacking with spell ### Mechanics @@ -54,6 +60,12 @@ * Chain Lightning will now skip over creatures that are immune to this spell instead of targeting them but dealing no damage * Commanders spell resistance now uses golem-like logic which reduces damage instead of using dwarf-style change to block spell * It is now possible to target empty hex for shooters with area attack, such as Magog or Lich +* View Earth will no longer reveal position of enemy heroes and towns +* It is now possible to sell Grail, in line with Heroes III +* Jeddite is no longer female +* Mutare and Mutare Drake are now Overlord and not Warlock +* Elixir of Life no longer affects siege machines +* Banned skills known by hero now have minimal chance (1) instead of 0 to appear on levelup ### Video / Audio @@ -72,19 +84,26 @@ * Fixed computation of audio length for formats other than .wav. This fixes incorrect text scrolling speed in campaign intro/outro * Game will now use Noto family true type font to display characters not preset in Heroes III fonts * Added option to scale all in-game fonts when scalable true type fonts are in use +* Some of the assets provided by VCMI are now available in higher resolution +* Implemented support for semi-transparent spell effects, such as Life Drain or Resurrection (and many others) ### Interface * It is now possible to search for a map object using Ctrl+F hotkey +* Holding Alt while using move unit button on Exchange screen will now move entire army except for single unit in this slot * Added option to drag map with right-click * Added hotkeys to reorder list of owned towns or heroes * The number of units resurrected using the Life Drain ability is now written to the combat log. * Fixed order of popup dialogs after battle. +* Creature window now displays source of all bonuses that creature has, such as creature ability, hero skill, hero artifact, etc. +* Reduced font used for creature abilities description to reduce text clipping * Right-click on wandering monster on adventure map will now also show creature level and faction it belongs to * Added additional information to map right-click popup dialog: map author, map creation date, map version * Added scrollbars for selection of starting town, starting hero, and tavern invite if number of objects is too large to fit into the screen * Fixed incorrect battle turn queue displaying incorrect turn order when all units have waited * Semi-transparent shadows now correctly update their transparency during fading effects, such as resource pickups +* Fixed swapped Overlord and Warlock models on adventure map +* Fixed Heroes III bug - swapped icons of View Earth and View Air * Game will now save all names for human player in hotseat mode * Added unassigned by default shortcuts for toggling visibility of visitable and blocked tiles * Spellbook button in battle is now blocked if hero has no spellbook @@ -100,6 +119,16 @@ * Quick backpack window is now also accessible via Shift+mouse click, similar to HD Mod * It is now possible to sort artifacts in backpack by cost, slot, or rarity class * Fixed incorrect display of names of VCMI maps in scenario selection if multiple VCMI map are present in list +* Fixed bug leading to inability to select larger number of "CPU only players" in random map generation menu +* It is now possible to delete saved games +* Game will now promt to delete saves from no longer supported versions of VCMI +* It is now possible to use scroll in touch popup windows +* Name of spell provided by Shrine is now displayed in yellow color +* Fixed right-click popup on hero in town placed outside of screen boundaries on low resolutions +* Fixed misaligned button in 2-player alliance selector in random map generation menu +* Damage range of Ballista in unit window now accounts for hero attack skill, in line with Heroes III +* Changed format of automatic autosave to more human-readable version +* Names of autosave folders are now left-aligned in save game list ### Random Maps Generator @@ -107,9 +136,12 @@ * It is now possible to connect zone to itself using pair of portals * It is now possible for a random map template to change game settings * Road settings will now be correctly loaded when opening random map setup tab +* Roads placed on the maps will now be curved a little bit to improve the look of the maps. * Added support for banning objects per zones * Added support for customizing objects frequency, value, and count per zone * Fixed values of Pandora Boxes with creatures to be in line with H3:SoD +* Added sealed zone types, for entirely unpassable zones. +* It is now possible to connect two zones with multiple connections of same or different types ### Campaigns @@ -121,29 +153,48 @@ * Added support for custom loading screen in campaigns * Added support for custom region definitions (such as background images) for VCMI campaigns -### AI +### Adventure AI -* VCMI will now use BattleAI for battles with neutral enemies by default -* Fixed bug where BattleAI attempts to move double-wide unit to an unreachable hex +* Greatly improved decision-making of NullkillerAI +* NullkillerAI will now act differently based on difficulty level * Fixed several cases where Nullkiller AI can count same dangerous object twice, doubling expected army loss. * Nullkiller is now capable of visiting configurable objects from mods * Nullkiller now uses whirlpools for map movement +* Fixed possible crash on AI attempting to visit town that is already being visited by this hero +* It is now possible to configure NullkillerAI parameters separately for each game difficulty +* Extended hardcoded logic of AI not taking creatures from Garrisons to all Heroes III: Restoration of Erathia campaigns, in line with original game + +### Combat AI + +* VCMI will now use BattleAI for battles with neutral enemies by default +* Fixed bug where BattleAI attempts to move double-wide unit to an unreachable hex +* Fixed a bug causing BattleAI to focus on unreachable targets and ignoring reachable enemies * AI can now correctly estimate effect of Dragon Breath and other similar abilities * Battle AI should now avoid ending turn on the moat * Fixed case where BattleAI will go around the map to attack ranged units if direct path is blocked by another unit * Fixed evaluation of effects of waiting if unit is under haste effect by Battle AI * Battle AI can now use location spells * Battle AI will now correctly avoid moving flying units into dangerous obstacles such as moat -* Fixed possible crash on AI attempting to visit town that is already being visited by this hero ### Launcher +* It is now always possible to disable or uninstall a mod. Any mods that depend on this mod will be automatically disabled +* It is now always possible to update a mod, even if there are mods that depend on this mod. +* It is now possible to enable mod that conflicts with already active mod. Conflicting mods will be automatically disabled +* If main mod is disabled, all its submods will have their active or inactive status shown as greyed-out for clarity +* If mod depends or conflicts with a submod, Launcher will now also show name of parent mod in list of dependencies / conflicts +* Game will now cache result of mod repository checkout and restore it immediately on next start. This removes flickering when game fills list of available mods. +* Screenshot and Changelog tabs in mod description are now disabled for mods that do not have them. +* Launcher will now correctly show conflicts on both sides - if mod A is marked as conflicting with B, then information on this conflict will be shown in description of both mod A and mod B (instead of only in mod B) * Added Swedish translation +* Added better diagnostics for gog installer extraction errors ### Map Editor +* It is now possible to remove any map object as part of timed event * Implemented tracking of building requirements for Building Dialog * Added build/demolish/enable/disable all buildings options to Building Dialog in town properties +* Added support for customization of heroes artifacts * Implemented configuration of patrol radius for heroes * It is now possible to set spells allowed or required to be present in Mages Guild * It is now possible to add timed events to a town @@ -154,9 +205,13 @@ * Fixed duplicated list of spells in Mage Guild in copy-pasted towns * Removed separate versioning of map editor. Map editor now has same version as VCMI * Timed events interfaces now counts days from 1, instead of from 0 +* Fixed crash on attempting to save map with random dwelling ### Modding +* Json configuration files from different mods no longer can override each other to reduce possibility of a file name clash +* Game will now load high-resolution assets when xbrz upscaler is in use from Data2x, Data3x, Data4x, or Sprites2x, Sprites3x, Sprites4x directories. +* Game will now load high-resolution movies when xbrz upscaler is in use from Video2x, Video3x, Video4x directories * Added support for configurable flaggable objects that can provide bonuses or daily income to owning player * Added support for soft dependencies for mods, that only affect mod loading order (and as result - override order), without requiring dependent mod or allowing access to its identifiers * It is now possible to provide translations for mods that modify strings from original game, such as secondary skill descriptions @@ -168,6 +223,7 @@ * Added support for explicitly visitable town buildings that will activate only on click and not on construction or on hero visit (Mana Vortex from HotA) * It is now possible to add guards to a configurable objects. All H3 creature banks are now implemented as configurable object. * It is now possible to define starting position of units in a guarded configurable object +* It is now possible to add description to an object with "market" handler * Added `canCastWithoutSkip` parameter to a spell. If such spell is cast by a creature, its turn will not end after a spellcast * Added `castOnlyOnSelf` parameter to a spell. Creature that can cast this spell can only cast it on themselves * Mod can now provide pregenerated assets in place of autogenerated, such as large spellbook. @@ -176,12 +232,15 @@ * Added support for multiple music tracks for towns * Added support for multiple music tracks for terrains on adventure map * Fixed several cases where vcmi will report errors in json without specifying filename of invalid file +* Fixed selection of gendered sprites for heroes on adventure map * It is now possible to change minimal values of primary skills for heroes * Added support for HotA Bank building from Factory * Added support for HotA Grotto buiding from Cove * Added support for HotA-style 8th creature in town * Town building can now define war machine produced in this building (Blacksmith or Ballista Yard) * Town building can now define provided fortifications - health of walls, towers, presence of moat, identifier of creature shooter on tower +* War Machines Factory no longer unconditionally contain war machines from the original game, allowing mods to define list of war machines from scratch +* Added MECHANICAL bonus * Added DISINTEGRATE bonus * Added INVINCIBLE bonus * Added PRISM_HEX_ATTACK_BREATH bonus @@ -190,6 +249,9 @@ * Black market restock period setting now correctly restocks on specified date instead of restocking on all dates other than specified one * Json Validator will now attempt to detect typos when encountering unknown property in Json * Added `translate missing` command that will export only untranslated strings into `translationsMissing` directory, separated per mod +* Added support for text subtitiles for video files +* Added validation of objects with "market" and "flaggable" handlers +* Added "special" property for secondary skills ## 1.5.6 -> 1.5.7 diff --git a/docs/players/Cheat_Codes.md b/docs/players/Cheat_Codes.md index 413c60c33..57d74c8cc 100644 --- a/docs/players/Cheat_Codes.md +++ b/docs/players/Cheat_Codes.md @@ -31,6 +31,7 @@ Gives specific creature in every slot, with optional amount. Examples: `nwclotsofguns` or `vcminoldor` or `vcmimachines` - give ballista, ammo cart and first aid tent `vcmiforgeofnoldorking` or `vcmiartifacts` - give all artifacts, except spell book, spell scrolls and war machines. Artifacts added via mods included +`vcmiscrolls` - give spell scrolls for every possible spells ### Movement points