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Fix check of locked artifacts for Altar of Sacrifice
This one is explained in issue 2001
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@ -1273,7 +1273,7 @@ void CAltarWindow::SacrificeAll()
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{
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for(auto i = hero->artifactsWorn.cbegin(); i != hero->artifactsWorn.cend(); i++)
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{
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if(i->second.artifact->artType->id != ArtifactID::ART_LOCK) //ignore locks from assembled artifacts
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if(!i->second.locked) //ignore locks from assembled artifacts
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moveFromSlotToAltar(i->first, nullptr, i->second.artifact);
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}
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