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get rid of boost::assign
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@@ -18,8 +18,6 @@
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#include "../IGameCallback.h"
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#include "../CGameState.h"
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using namespace boost::assign;
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std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
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std::vector<int> CGTownInstance::universitySkills;
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@@ -676,7 +674,7 @@ bool CGTownInstance::passableFor(PlayerColor color) const
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void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
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{
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offsets += int3(-1,2,0), int3(-3,2,0);
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offsets = {int3(-1,2,0), int3(-3,2,0)};
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}
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void CGTownInstance::removeCapitols (PlayerColor owner) const
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