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get rid of boost::assign
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@ -21,8 +21,6 @@
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#include "../IGameCallback.h"
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#include "../CGameState.h"
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using namespace boost::assign;
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std::map<Obj, std::map<int, std::vector<ObjectInstanceID> > > CGTeleport::objs;
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std::vector<std::pair<ObjectInstanceID, ObjectInstanceID> > CGTeleport::gates;
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std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
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@ -1419,9 +1417,11 @@ void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
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// H J L K I
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// A x S x B
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// C E G F D
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offsets += int3(-3,0,0), int3(1,0,0), //AB
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offsets = {
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int3(-3,0,0), int3(1,0,0), //AB
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int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
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int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0); //HIJKL
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int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0) //HIJKL
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};
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}
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void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
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