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Fix HoTA guard once again

(cherry picked from commit 138a7c8024573f46962ad0f6e8e03ba53fa56076)
This commit is contained in:
Tomasz Zieliński 2023-07-18 09:53:14 +02:00
parent 7b06c41929
commit 545f047cae
2 changed files with 10 additions and 2 deletions

View File

@ -344,6 +344,16 @@ void Object::Instance::finalize(RmgMap & map)
setTemplate(terrainType->getId());
}
}
if (dObject.ID == Obj::MONSTER)
{
//Make up for extra offset in HotA creature templates
auto visitableOffset = dObject.getVisitableOffset();
auto fixedPos = getPosition(true) + visitableOffset;
vstd::abetween(fixedPos.x, visitableOffset.x, map.width() - 1);
vstd::abetween(fixedPos.y, visitableOffset.y, map.height() - 1);
int3 parentPos = getPosition(true) - getPosition(false);
setPosition(fixedPos - parentPos);
}
if (dObject.isVisitable() && !map.isOnMap(dObject.visitablePos()))
throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % dObject.visitablePos().toString() % dObject.id % dObject.pos.toString()));

View File

@ -606,8 +606,6 @@ bool ObjectManager::addGuard(rmg::Object & object, si32 strength, bool zoneGuard
auto & instance = object.addInstance(*guard);
instance.setPosition(guardPos - object.getPosition());
instance.setAnyTemplate(); //terrain is irrelevant for monsters, but monsters need some template now
//Make up for extra offset in HotA creature templates
instance.setPosition(instance.getPosition() + instance.object().getVisitableOffset());
return true;
}