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Re-fix map hero movement speed, was too fast on land
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54bbf2abb3
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@ -770,14 +770,12 @@ void CMapHandler::CMapBlitter::drawObjects(SDL_Surface * targetSurf, const Terra
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if (!canDrawObject(obj))
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continue;
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uint8_t animationFrame = info->anim;
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uint8_t animationFrame;
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if(obj->ID == Obj::HERO) //non-generic animation frame pick for hero and boat
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{
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animationFrame = info->heroAnim;
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const CGHeroInstance * hero = dynamic_cast<const CGHeroInstance *>(obj);
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if(hero->boat)
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animationFrame /= 2;
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}
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else
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animationFrame = info->anim;
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auto objData = findObjectBitmap(obj, animationFrame);
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if (objData.objBitmap)
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{
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@ -1029,6 +1029,11 @@ void CAdvMapInt::show(SDL_Surface * to)
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return;
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++animValHitCount; //for animations
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if(animValHitCount % 2 == 0)
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{
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++heroAnim;
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}
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if(animValHitCount == 8)
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{
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CGI->mh->updateWater();
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@ -1036,7 +1041,6 @@ void CAdvMapInt::show(SDL_Surface * to)
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++anim;
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updateScreen = true;
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}
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++heroAnim;
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if(swipeEnabled)
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{
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