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Extract library entity randomization logic to separate class
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@@ -34,7 +34,7 @@ public:
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bool hasNameTextID() const override;
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void initializeObject(CGDwelling * object) const override;
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void randomizeObject(CGDwelling * object, vstd::RNG & rng) const override;
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void randomizeObject(CGDwelling * object, IGameRandomizer & gameRandomizer) const override;
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bool isBannedForRandomDwelling() const;
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bool producesCreature(const CCreature * crea) const;
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