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Extract library entity randomization logic to separate class

This commit is contained in:
Ivan Savenko
2025-05-16 17:20:56 +03:00
parent 184e841b16
commit 54a46b77a9
55 changed files with 605 additions and 441 deletions

View File

@ -160,12 +160,12 @@ void CGObjectInstance::setType(MapObjectID newID, MapObjectSubID newSubID)
cb->gameState().getMap().showObject(this);
}
void CGObjectInstance::pickRandomObject(vstd::RNG & rand)
void CGObjectInstance::pickRandomObject(IGameRandomizer & gameRandomizer)
{
// no-op
}
void CGObjectInstance::initObj(vstd::RNG & rand)
void CGObjectInstance::initObj(IGameRandomizer & gameRandomizer)
{
// no-op
}