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Extract library entity randomization logic to separate class
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@ -160,12 +160,12 @@ void CGObjectInstance::setType(MapObjectID newID, MapObjectSubID newSubID)
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cb->gameState().getMap().showObject(this);
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}
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void CGObjectInstance::pickRandomObject(vstd::RNG & rand)
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void CGObjectInstance::pickRandomObject(IGameRandomizer & gameRandomizer)
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{
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// no-op
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}
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void CGObjectInstance::initObj(vstd::RNG & rand)
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void CGObjectInstance::initObj(IGameRandomizer & gameRandomizer)
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{
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// no-op
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}
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