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Extract library entity randomization logic to separate class
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@@ -42,11 +42,11 @@ void CGPandoraBox::init()
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}
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}
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void CGPandoraBox::initObj(vstd::RNG & rand)
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void CGPandoraBox::initObj(IGameRandomizer & gameRandomizer)
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{
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init();
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CRewardableObject::initObj(rand);
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CRewardableObject::initObj(gameRandomizer);
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}
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void CGPandoraBox::grantRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * h, int index, bool markAsVisit) const
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