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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Extract library entity randomization logic to separate class

This commit is contained in:
Ivan Savenko
2025-05-16 17:20:56 +03:00
parent 184e841b16
commit 54a46b77a9
55 changed files with 605 additions and 441 deletions

View File

@@ -61,7 +61,7 @@ public:
void garrisonDialogClosed(IGameEventCallback & gameEvents, const CGHeroInstance *hero) const override;
///possibly resets object state
void newTurn(IGameEventCallback & gameEvents) const override;
void newTurn(IGameEventCallback & gameEvents, IGameRandomizer & gameRandomizer) const override;
/// gives second part of reward after hero level-ups for proper granting of spells/mana
void heroLevelUpDone(IGameEventCallback & gameEvents, const CGHeroInstance *hero) const override;
@@ -69,7 +69,7 @@ public:
/// applies player selection of reward
void blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const override;
void initObj(vstd::RNG & rand) override;
void initObj(IGameRandomizer & gameRandomizer) override;
bool isCoastVisitable() const override;