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Extract library entity randomization logic to separate class
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@@ -28,7 +28,7 @@ public:
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using CGObjectInstance::CGObjectInstance;
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void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
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void initObj(vstd::RNG & rand) override;
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void initObj(IGameRandomizer & gameRandomizer) override;
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const IOwnableObject * asOwnable() const final;
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ResourceSet dailyIncome() const override;
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