mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Minor refactoring from code review
This commit is contained in:
parent
7dd7f4af54
commit
54e499f5e7
@ -154,14 +154,9 @@ SDL_Color multiplyColors(const SDL_Color & b, const SDL_Color & a, double f)
|
||||
|
||||
void CBuildingRect::show(SDL_Surface * to)
|
||||
{
|
||||
const ui32 stageDelay = 500;
|
||||
uint32_t stageDelay = BUILDING_APPEAR_TIMEPOINT;
|
||||
|
||||
const ui32 S1_TRANSP = 500; //500 msec building appear 0->100 transparency
|
||||
const ui32 S2_WHITE_B = 1000; //500 msec border glows from white to yellow
|
||||
const ui32 S3_YELLOW_B= 1500; //500 msec border glows from yellow to normal
|
||||
const ui32 BUILDED = 2500; //1000 msec delay, nothing happens
|
||||
|
||||
if(stateTimeCounter < S1_TRANSP)
|
||||
if(stateTimeCounter < BUILDING_APPEAR_TIMEPOINT)
|
||||
{
|
||||
setAlpha(255 * stateTimeCounter / stageDelay);
|
||||
CShowableAnim::show(to);
|
||||
@ -172,9 +167,9 @@ void CBuildingRect::show(SDL_Surface * to)
|
||||
CShowableAnim::show(to);
|
||||
}
|
||||
|
||||
if(border && stateTimeCounter > S1_TRANSP)
|
||||
if(border && stateTimeCounter > BUILDING_APPEAR_TIMEPOINT)
|
||||
{
|
||||
if(stateTimeCounter >= BUILDED)
|
||||
if(stateTimeCounter >= BUILD_ANIMATION_FINISHED_TIMEPOINT)
|
||||
{
|
||||
if(parent->selectedBuilding == this)
|
||||
blitAtLoc(border,0,0,to);
|
||||
@ -191,10 +186,10 @@ void CBuildingRect::show(SDL_Surface * to)
|
||||
SDL_Color oldColor = border->format->palette->colors[colorID];
|
||||
SDL_Color newColor;
|
||||
|
||||
if (stateTimeCounter < S2_WHITE_B)
|
||||
if (stateTimeCounter < BUILDING_WHITE_BORDER_TIMEPOINT)
|
||||
newColor = multiplyColors(c1, c2, static_cast<double>(stateTimeCounter % stageDelay) / stageDelay);
|
||||
else
|
||||
if (stateTimeCounter < S3_YELLOW_B)
|
||||
if (stateTimeCounter < BUILDING_YELLOW_BORDER_TIMEPOINT)
|
||||
newColor = multiplyColors(c2, c3, static_cast<double>(stateTimeCounter % stageDelay) / stageDelay);
|
||||
else
|
||||
newColor = oldColor;
|
||||
@ -204,7 +199,7 @@ void CBuildingRect::show(SDL_Surface * to)
|
||||
SDL_SetColors(border, &oldColor, colorID, 1);
|
||||
}
|
||||
}
|
||||
if(stateTimeCounter < BUILDED)
|
||||
if(stateTimeCounter < BUILD_ANIMATION_FINISHED_TIMEPOINT)
|
||||
stateTimeCounter += GH.mainFPSmng->getElapsedMilliseconds();
|
||||
}
|
||||
|
||||
@ -634,7 +629,7 @@ void CCastleBuildings::addBuilding(BuildingID building)
|
||||
if(structures.size() == 1)
|
||||
buildingRect->stateTimeCounter = 0; // transparency -> fully visible stage
|
||||
else
|
||||
buildingRect->stateTimeCounter = 500; // already in fully visible stage
|
||||
buildingRect->stateTimeCounter = CBuildingRect::BUILDING_APPEAR_TIMEPOINT; // already in fully visible stage
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -42,6 +42,14 @@ class CBuildingRect : public CShowableAnim
|
||||
{
|
||||
std::string getSubtitle();
|
||||
public:
|
||||
enum EBuildingCreationAnimationPhases : uint32_t
|
||||
{
|
||||
BUILDING_APPEAR_TIMEPOINT = 500, //500 msec building appears: 0->100% transparency
|
||||
BUILDING_WHITE_BORDER_TIMEPOINT = 1000, //500 msec border glows from white to yellow
|
||||
BUILDING_YELLOW_BORDER_TIMEPOINT = 1500, //500 msec border glows from yellow to normal
|
||||
BUILD_ANIMATION_FINISHED_TIMEPOINT = 2500 //1000 msec delay, nothing happens
|
||||
};
|
||||
|
||||
/// returns building associated with this structure
|
||||
const CBuilding * getBuilding();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user