mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-03 00:46:55 +02:00
a bit of escaping battlefield (to be finished)
This commit is contained in:
@ -1945,14 +1945,14 @@ void CPlayerInterface::actionStarted(BattleAction action)//occurs BEFORE every a
|
||||
|
||||
void CPlayerInterface::actionFinished(BattleAction action)//occurs AFTER every action taken by any stack or by the hero
|
||||
{
|
||||
dynamic_cast<CBattleInterface*>(curint)->curStackActed = true;
|
||||
//dynamic_cast<CBattleInterface*>(curint)->givenCommand = -1;
|
||||
}
|
||||
|
||||
void CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
|
||||
BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
|
||||
{
|
||||
unsigned char showCount = 0;
|
||||
dynamic_cast<CBattleInterface*>(curint)->stackActivated(stackID);
|
||||
while(!dynamic_cast<CBattleInterface*>(curint)->curStackActed) //while current unit can perform an action
|
||||
while(!dynamic_cast<CBattleInterface*>(curint)->givenCommand) //while current unit can perform an action
|
||||
{
|
||||
++showCount;
|
||||
SDL_Event sEvent;
|
||||
@ -1980,10 +1980,17 @@ void CPlayerInterface::activeStack(int stackID) //called when it's turn of that
|
||||
SDL_Delay(1); //give time for other apps
|
||||
SDL_framerateDelay(mainFPSmng);
|
||||
}
|
||||
BattleAction ret = *(dynamic_cast<CBattleInterface*>(curint)->givenCommand);
|
||||
delete dynamic_cast<CBattleInterface*>(curint)->givenCommand;
|
||||
dynamic_cast<CBattleInterface*>(curint)->givenCommand = NULL;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CPlayerInterface::battleEnd(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner)
|
||||
void CPlayerInterface::battleEnd(CCreatureSet * army1, CCreatureSet * army2, CArmedInstance *hero1, CArmedInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner)
|
||||
{
|
||||
dynamic_cast<CBattleInterface*>(curint)->deactivate();
|
||||
delete dynamic_cast<CBattleInterface*>(curint);
|
||||
curint = NULL;
|
||||
}
|
||||
|
||||
void CPlayerInterface::battleStackMoved(int ID, int dest, bool startMoving, bool endMoving)
|
||||
|
Reference in New Issue
Block a user