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a bit of escaping battlefield (to be finished)
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@@ -332,8 +332,8 @@ public:
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void battleNewRound(int round); //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
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void actionStarted(BattleAction action);//occurs BEFORE every action taken by any stack or by the hero
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void actionFinished(BattleAction action);//occurs AFTER every action taken by any stack or by the hero
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void activeStack(int stackID); //called when it's turn of that stack
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void battleEnd(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner);
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BattleAction activeStack(int stackID); //called when it's turn of that stack
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void battleEnd(CCreatureSet * army1, CCreatureSet * army2, CArmedInstance *hero1, CArmedInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner);
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void battleStackMoved(int ID, int dest, bool startMoving, bool endMoving);
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void battleStackAttacking(int ID, int dest);
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