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Players affected by event is now stored as std::set instead of bitmask
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@@ -2244,7 +2244,7 @@ CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_pt
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reader->readResources(event.resources);
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event.players = reader->readUInt8();
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reader->readBitmaskPlayers(event.players, false);
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if(features.levelSOD)
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event.humanAffected = reader->readBool();
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else
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@@ -2313,7 +2313,7 @@ void CMapLoaderH3M::readEvents()
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event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
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reader->readResources(event.resources);
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event.players = reader->readUInt8();
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reader->readBitmaskPlayers(event.players, false);
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if(features.levelSOD)
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{
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event.humanAffected = reader->readBool();
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