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Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI.
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@ -1281,7 +1281,8 @@ void CBoundedLabel::showAll(SDL_Surface * to)
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for (int i = 0; i < lineCapacity; i++)
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{
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const std::string &line = lines[i];
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if(!line.size()) continue;
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if ( !(lines.size() && line.size())) //empty message or empty line
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continue;
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int x = pos.x;
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if(alignment == CENTER)
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