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Fix inability of unit to cast spell after receiving morale
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@@ -568,7 +568,7 @@ bool BattleEvaluator::attemptCastingSpell(const CStack * activeStack)
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ourTurnSpan++;
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}
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state->nextTurn(unit->unitId());
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state->nextTurn(unit->unitId(), BattleUnitTurnReason::TURN_QUEUE);
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PotentialTargets potentialTargets(unit, damageCache, state);
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@@ -342,14 +342,14 @@ void HypotheticBattle::nextRound()
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}
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}
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void HypotheticBattle::nextTurn(uint32_t unitId)
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void HypotheticBattle::nextTurn(uint32_t unitId, BattleUnitTurnReason reason)
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{
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activeUnitId = unitId;
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auto unit = getForUpdate(unitId);
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unit->removeUnitBonus(Bonus::UntilGetsTurn);
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unit->afterGetsTurn();
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unit->afterGetsTurn(reason);
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}
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void HypotheticBattle::addUnit(uint32_t id, const JsonNode & data)
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@@ -137,7 +137,7 @@ public:
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battle::Units getUnitsIf(const battle::UnitFilter & predicate) const override;
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void nextRound() override;
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void nextTurn(uint32_t unitId) override;
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void nextTurn(uint32_t unitId, BattleUnitTurnReason reason) override;
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void addUnit(uint32_t id, const JsonNode & data) override;
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void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) override;
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