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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-17 01:32:21 +02:00

Fix inability of unit to cast spell after receiving morale

This commit is contained in:
Ivan Savenko
2025-04-28 19:34:36 +03:00
parent 5433b07e5f
commit 5550edeb9a
16 changed files with 62 additions and 26 deletions

View File

@ -10,6 +10,7 @@
#pragma once
#include "CBattleInfoEssentials.h"
#include "BattleUnitTurnReason.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -80,7 +81,7 @@ class DLL_LINKAGE IBattleState : public IBattleInfo
{
public:
virtual void nextRound() = 0;
virtual void nextTurn(uint32_t unitId) = 0;
virtual void nextTurn(uint32_t unitId, BattleUnitTurnReason reason) = 0;
virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;