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Fix inability of unit to cast spell after receiving morale
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@ -10,6 +10,7 @@
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#pragma once
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#include "CBattleInfoEssentials.h"
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#include "BattleUnitTurnReason.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -80,7 +81,7 @@ class DLL_LINKAGE IBattleState : public IBattleInfo
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{
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public:
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virtual void nextRound() = 0;
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virtual void nextTurn(uint32_t unitId) = 0;
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virtual void nextTurn(uint32_t unitId, BattleUnitTurnReason reason) = 0;
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virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
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virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;
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