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Fix inability of unit to cast spell after receiving morale
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@@ -2007,7 +2007,7 @@ void BattleNextRound::applyGs(CGameState *gs)
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void BattleSetActiveStack::applyGs(CGameState *gs)
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{
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gs->getBattle(battleID)->nextTurn(stack);
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gs->getBattle(battleID)->nextTurn(stack, reason);
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}
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void BattleTriggerEffect::applyGs(CGameState *gs)
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