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Fix inability of unit to cast spell after receiving morale

This commit is contained in:
Ivan Savenko
2025-04-28 19:34:36 +03:00
parent 5433b07e5f
commit 5550edeb9a
16 changed files with 62 additions and 26 deletions

View File

@@ -42,7 +42,7 @@ public:
MOCK_CONST_METHOD1(getUsedSpells, std::vector<SpellID>(BattleSide));
MOCK_METHOD0(nextRound, void());
MOCK_METHOD1(nextTurn, void(uint32_t));
MOCK_METHOD2(nextTurn, void(uint32_t, BattleUnitTurnReason));
MOCK_METHOD2(addUnit, void(uint32_t, const JsonNode &));
MOCK_METHOD3(setUnitState, void(uint32_t, const JsonNode &, int64_t));
MOCK_METHOD2(moveUnit, void(uint32_t, const BattleHex &));