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Fix inability of unit to cast spell after receiving morale
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@@ -42,7 +42,7 @@ public:
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MOCK_CONST_METHOD1(getUsedSpells, std::vector<SpellID>(BattleSide));
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MOCK_METHOD0(nextRound, void());
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MOCK_METHOD1(nextTurn, void(uint32_t));
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MOCK_METHOD2(nextTurn, void(uint32_t, BattleUnitTurnReason));
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MOCK_METHOD2(addUnit, void(uint32_t, const JsonNode &));
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MOCK_METHOD3(setUnitState, void(uint32_t, const JsonNode &, int64_t));
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MOCK_METHOD2(moveUnit, void(uint32_t, const BattleHex &));
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