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Partially done object scripting and interactions.
Most of 0.4 ;)
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@@ -3,8 +3,7 @@
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#include <typeinfo>
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#include "global.h"
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#include "SDL.h"
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#include "CGameInterface.h"
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#include <boost/logic/tribool.hpp>
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#include "CPlayerInterface.h"
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#include <map>
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class CDefHandler;
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@@ -125,7 +124,7 @@ class CMinimap
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: public ClickableL, public ClickableR, public Hoverable, public MotionInterested, public virtual CIntObject
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{
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public:
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SDL_Surface * radar; //radar.def; TODO: radars for maps with custom dimensions
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SDL_Surface * radar;
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SDL_Surface * temps;
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std::map<int,SDL_Color> colors;
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std::map<int,SDL_Color> colorsBlocked;
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