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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

map editor: Allow to customize town events

This commit is contained in:
godric3 2024-07-14 19:06:39 +02:00
parent 7aca2efb35
commit 5578346dac
10 changed files with 994 additions and 0 deletions

View File

@ -1207,6 +1207,22 @@ void CGTownInstance::serializeJsonOptions(JsonSerializeFormat & handler)
{
handler.serializeIdArray( "possibleSpells", possibleSpells);
handler.serializeIdArray( "obligatorySpells", obligatorySpells);
if (handler.saving)
{
auto eventsHandler = handler.enterArray("events");
std::vector<CCastleEvent> temp(events.begin(), events.end());
eventsHandler.serializeStruct(temp);
}
else
{
auto eventsHandler = handler.enterArray("events");
std::vector<CCastleEvent> temp;
eventsHandler.serializeStruct(temp);
events.clear();
events.insert(events.begin(), temp.begin(), temp.end());
}
}
}

View File

@ -29,6 +29,8 @@ set(editor_SRCS
validator.cpp
inspector/inspector.cpp
inspector/townbuildingswidget.cpp
inspector/townevent.cpp
inspector/towneventswidget.cpp
inspector/townspellswidget.cpp
inspector/armywidget.cpp
inspector/messagewidget.cpp
@ -71,6 +73,8 @@ set(editor_HEADERS
validator.h
inspector/inspector.h
inspector/townbuildingswidget.h
inspector/townevent.h
inspector/towneventswidget.h
inspector/townspellswidget.h
inspector/armywidget.h
inspector/messagewidget.h
@ -100,6 +104,8 @@ set(editor_FORMS
playerparams.ui
validator.ui
inspector/townbuildingswidget.ui
inspector/townevent.ui
inspector/towneventswidget.ui
inspector/townspellswidget.ui
inspector/armywidget.ui
inspector/messagewidget.ui

View File

@ -21,6 +21,7 @@
#include "../lib/constants/StringConstants.h"
#include "townbuildingswidget.h"
#include "towneventswidget.h"
#include "townspellswidget.h"
#include "armywidget.h"
#include "messagewidget.h"
@ -344,6 +345,7 @@ void Inspector::updateProperties(CGTownInstance * o)
auto * delegate = new TownBuildingsDelegate(*o);
addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
addProperty("Spells", PropertyEditorPlaceholder(), new TownSpellsDelegate(*o), false);
addProperty("Events", PropertyEditorPlaceholder(), new TownEventsDelegate(*o, controller), false);
}
void Inspector::updateProperties(CGArtifact * o)

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@ -0,0 +1,320 @@
/*
* townevent.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "../StdInc.h"
#include "townbuildingswidget.h"
#include "townevent.h"
#include "ui_townevent.h"
#include "../../lib/constants/NumericConstants.h"
#include "../../lib/constants/StringConstants.h"
TownEvent::TownEvent(CGTownInstance & t, QListWidgetItem * item, QWidget * parent) :
QDialog(parent),
ui(new Ui::TownEvent),
town(t),
item(item)
{
ui->setupUi(this);
ui->buildingsTree->setModel(&buildingsModel);
params = item->data(Qt::UserRole).toMap();
ui->eventFirstOccurrence->setMinimum(1);
ui->eventFirstOccurrence->setMaximum(999);
ui->eventRepeatAfter->setMaximum(999);
ui->eventNameText->setText(params.value("name").toString());
ui->eventMessageText->setPlainText(params.value("message").toString());
ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool());
ui->eventFirstOccurrence->setValue(params.value("firstOccurrence").toInt()+1);
ui->eventRepeatAfter->setValue(params.value("nextOccurrence").toInt());
initPlayers();
initResources();
initBuildings();
initCreatures();
show();
}
TownEvent::~TownEvent()
{
delete ui;
}
void TownEvent::initPlayers()
{
for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
{
bool isAffected = (1 << i) & params.value("players").toInt();
auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
ui->playersAffected->addItem(item);
}
}
void TownEvent::initResources()
{
ui->resourcesTable->setRowCount(GameConstants::RESOURCE_QUANTITY);
auto resourcesMap = params.value("resources").toMap();
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
{
auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]);
int val = resourcesMap.value(name).toInt();
ui->resourcesTable->setItem(i, 0, new QTableWidgetItem(name));
QSpinBox * edit = new QSpinBox(ui->resourcesTable);
edit->setMaximum(i == GameResID::GOLD ? 999999 : 999);
edit->setMinimum(i == GameResID::GOLD ? -999999 : -999);
edit->setSingleStep(i == GameResID::GOLD ? 100 : 1);
edit->setValue(val);
ui->resourcesTable->setCellWidget(i, 1, edit);
}
}
void TownEvent::initBuildings()
{
auto * ctown = town.town;
if (!ctown)
ctown = VLC->townh->randomTown;
if (!ctown)
throw std::runtime_error("No Town defined for type selected");
auto allBuildings = ctown->getAllBuildings();
while (!allBuildings.empty())
{
addBuilding(*ctown, *allBuildings.begin(), allBuildings);
}
ui->buildingsTree->resizeColumnToContents(0);
connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEvent::onItemChanged);
}
QStandardItem * TownEvent::addBuilding(const CTown& ctown, BuildingID buildingId, std::set<si32>& remaining)
{
auto bId = buildingId.num;
const CBuilding * building = ctown.buildings.at(buildingId);
if (!building)
{
remaining.erase(bId);
return nullptr;
}
QString name = tr(building->getNameTranslated().c_str());
if (name.isEmpty())
name = QString::fromStdString(defaultBuildingIdConversion(buildingId));
QList<QStandardItem *> checks;
checks << new QStandardItem(name);
checks.back()->setData(bId, Qt::UserRole);
checks << new QStandardItem;
checks.back()->setCheckable(true);
checks.back()->setCheckState(params["buildings"].toList().contains(bId) ? Qt::Checked : Qt::Unchecked);
checks.back()->setData(bId, Qt::UserRole);
if (building->getBase() == buildingId)
{
buildingsModel.appendRow(checks);
}
else
{
QStandardItem * parent = nullptr;
std::vector<QModelIndex> stack;
stack.push_back(QModelIndex());
while (!parent && !stack.empty())
{
auto pindex = stack.back();
stack.pop_back();
for (int i = 0; i < buildingsModel.rowCount(pindex); ++i)
{
QModelIndex index = buildingsModel.index(i, 0, pindex);
if (building->upgrade.getNum() == buildingsModel.itemFromIndex(index)->data(Qt::UserRole).toInt())
{
parent = buildingsModel.itemFromIndex(index);
break;
}
if (buildingsModel.hasChildren(index))
stack.push_back(index);
}
}
if (!parent)
parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
if (!parent)
{
remaining.erase(bId);
return nullptr;
}
parent->appendRow(checks);
}
remaining.erase(bId);
return checks.front();
}
void TownEvent::initCreatures()
{
auto creatures = params.value("creatures").toList();
auto * ctown = town.town;
for (int i = 0; i < 7; ++i)
{
QString creatureNames;
if (!ctown)
{
creatureNames.append(QString("Creature %1 / Creature %1 Upgrade").arg(i + 1));
}
else
{
auto creaturesOnLevel = ctown->creatures.at(i);
for (auto& creature : creaturesOnLevel)
{
auto cre = VLC->creatures()->getById(creature);
auto creatureName = QString::fromStdString(cre->getNameSingularTranslated());
creatureNames.append(creatureNames.isEmpty() ? creatureName : " / " + creatureName);
}
}
auto * item = new QTableWidgetItem();
item->setFlags(item->flags() & ~Qt::ItemIsEditable);
item->setText(creatureNames);
ui->creaturesTable->setItem(i, 0, item);
auto creatureNumber = creatures.size() > i ? creatures.at(i).toInt() : 0;
QSpinBox* edit = new QSpinBox(ui->creaturesTable);
edit->setValue(creatureNumber);
edit->setMaximum(999999);
ui->creaturesTable->setCellWidget(i, 1, edit);
}
ui->creaturesTable->resizeColumnToContents(0);
}
void TownEvent::on_TownEvent_finished(int result)
{
QVariantMap descriptor;
descriptor["name"] = ui->eventNameText->text();
descriptor["message"] = ui->eventMessageText->toPlainText();
descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked());
descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked());
descriptor["firstOccurrence"] = QVariant::fromValue(ui->eventFirstOccurrence->value()-1);
descriptor["nextOccurrence"] = QVariant::fromValue(ui->eventRepeatAfter->value());
descriptor["players"] = playersToVariant();
descriptor["resources"] = resourcesToVariant();
descriptor["buildings"] = buildingsToVariant();
descriptor["creatures"] = creaturesToVariant();
item->setData(Qt::UserRole, descriptor);
auto itemText = QString::fromStdString("Day %1 - %2").arg(ui->eventFirstOccurrence->value(), 3).arg(ui->eventNameText->text());
item->setText(itemText);
}
QVariant TownEvent::playersToVariant()
{
int players = 0;
for (int i = 0; i < ui->playersAffected->count(); ++i)
{
auto * item = ui->playersAffected->item(i);
if (item->checkState() == Qt::Checked)
players |= 1 << i;
}
return QVariant::fromValue(players);
}
QVariantMap TownEvent::resourcesToVariant()
{
auto res = item->data(Qt::UserRole).toMap().value("resources").toMap();
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
{
auto * itemType = ui->resourcesTable->item(i, 0);
auto * itemQty = static_cast<QSpinBox *> (ui->resourcesTable->cellWidget(i, 1));
res[itemType->text()] = QVariant::fromValue(itemQty->value());
}
return res;
}
QVariantList TownEvent::buildingsToVariant()
{
QVariantList buildingsList;
std::vector<QModelIndex> stack;
stack.push_back(QModelIndex());
while (!stack.empty())
{
auto pindex = stack.back();
stack.pop_back();
for (int i = 0; i < buildingsModel.rowCount(pindex); ++i)
{
QModelIndex index = buildingsModel.index(i, 1, pindex);
if (auto * item = buildingsModel.itemFromIndex(index))
if (item->checkState() == Qt::Checked)
buildingsList.push_back(item->data(Qt::UserRole));
index = buildingsModel.index(i, 0, pindex);
if (buildingsModel.hasChildren(index))
stack.push_back(index);
}
}
return buildingsList;
}
QVariantList TownEvent::creaturesToVariant()
{
QVariantList creaturesList;
for (int i = 0; i < 7; ++i)
{
auto * item = static_cast<QSpinBox *>(ui->creaturesTable->cellWidget(i, 1));
creaturesList.push_back(item->value());
}
return creaturesList;
}
void TownEvent::on_okButton_clicked()
{
close();
}
void TownEvent::setRowColumnCheckState(QStandardItem * item, int column, Qt::CheckState checkState) {
auto sibling = item->model()->sibling(item->row(), column, item->index());
buildingsModel.itemFromIndex(sibling)->setCheckState(checkState);
}
void TownEvent::onItemChanged(QStandardItem * item)
{
disconnect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEvent::onItemChanged);
auto rowFirstColumnIndex = item->model()->sibling(item->row(), 0, item->index());
QStandardItem * nextRow = buildingsModel.itemFromIndex(rowFirstColumnIndex);
if (item->checkState() == Qt::Checked) {
while (nextRow) {
setRowColumnCheckState(nextRow,item->column(), Qt::Checked);
nextRow = nextRow->parent();
}
}
else if (item->checkState() == Qt::Unchecked) {
std::vector<QStandardItem *> stack;
stack.push_back(nextRow);
while (!stack.empty()) {
nextRow = stack.back();
stack.pop_back();
setRowColumnCheckState(nextRow, item->column(), Qt::Unchecked);
if (nextRow->hasChildren()) {
for (int i = 0; i < nextRow->rowCount(); ++i) {
stack.push_back(nextRow->child(i, 0));
}
}
}
}
connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEvent::onItemChanged);
}

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@ -0,0 +1,53 @@
/*
* townevent.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../StdInc.h"
#include <QDialog>
#include "../lib/mapObjects/CGTownInstance.h"
namespace Ui {
class TownEvent;
}
class TownEvent : public QDialog
{
Q_OBJECT
public:
explicit TownEvent(CGTownInstance & town, QListWidgetItem * item, QWidget * parent);
~TownEvent();
private slots:
void onItemChanged(QStandardItem * item);
void on_TownEvent_finished(int result);
void on_okButton_clicked();
void setRowColumnCheckState(QStandardItem * item, int column, Qt::CheckState checkState);
private:
void initPlayers();
void initResources();
void initBuildings();
void initCreatures();
QVariant playersToVariant();
QVariantMap resourcesToVariant();
QVariantList buildingsToVariant();
QVariantList creaturesToVariant();
QStandardItem * addBuilding(const CTown & ctown, BuildingID bId, std::set<si32> & remaining);
Ui::TownEvent * ui;
CGTownInstance & town;
QListWidgetItem * item;
QMap<QString, QVariant> params;
mutable QStandardItemModel buildingsModel;
};

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@ -0,0 +1,263 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>TownEvent</class>
<widget class="QDialog" name="TownEvent">
<property name="windowModality">
<enum>Qt::ApplicationModal</enum>
</property>
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>693</width>
<height>525</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="MinimumExpanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="windowTitle">
<string>Town event</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_16">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>3</number>
</property>
<property name="rightMargin">
<number>3</number>
</property>
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="currentIndex">
<number>0</number>
</property>
<widget class="QWidget" name="generalTab">
<attribute name="title">
<string>General</string>
</attribute>
<widget class="QWidget" name="verticalLayoutWidget">
<property name="geometry">
<rect>
<x>9</x>
<y>9</y>
<width>511</width>
<height>351</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout" stretch="0,0">
<item>
<widget class="QLineEdit" name="eventNameText">
<property name="placeholderText">
<string>Event name</string>
</property>
</widget>
</item>
<item>
<widget class="QPlainTextEdit" name="eventMessageText">
<property name="placeholderText">
<string>Type event message text</string>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="horizontalLayoutWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>370</y>
<width>511</width>
<height>61</height>
</rect>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QLabel" name="eventFirstOccurrenceText">
<property name="text">
<string>Day of first occurrence</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="eventFirstOccurrence"/>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QLabel" name="eventRepeatAfterText">
<property name="text">
<string>Repeat after (0 = no repeat)</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="eventRepeatAfter"/>
</item>
</layout>
</item>
</layout>
</widget>
<widget class="QWidget" name="verticalLayoutWidget_4">
<property name="geometry">
<rect>
<x>529</x>
<y>9</y>
<width>141</width>
<height>421</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QLabel" name="playersAffectedText">
<property name="text">
<string>Affected players</string>
</property>
</widget>
</item>
<item>
<widget class="QListWidget" name="playersAffected">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>200</width>
<height>16777215</height>
</size>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="eventAffectsHuman">
<property name="text">
<string>affects human</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="eventAffectsCpu">
<property name="text">
<string>affects AI</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</widget>
<widget class="QWidget" name="resourcesTab">
<attribute name="title">
<string>Resources</string>
</attribute>
<widget class="QTableWidget" name="resourcesTable">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>661</width>
<height>421</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="columnCount">
<number>2</number>
</property>
<attribute name="horizontalHeaderVisible">
<bool>false</bool>
</attribute>
<attribute name="verticalHeaderVisible">
<bool>false</bool>
</attribute>
<column/>
<column/>
</widget>
</widget>
<widget class="QWidget" name="buildingsTab">
<attribute name="title">
<string>Buildings</string>
</attribute>
<widget class="QTreeView" name="buildingsTree">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>661</width>
<height>421</height>
</rect>
</property>
<attribute name="headerVisible">
<bool>false</bool>
</attribute>
</widget>
</widget>
<widget class="QWidget" name="creaturesTab">
<attribute name="title">
<string>Creatures</string>
</attribute>
<widget class="QTableWidget" name="creaturesTable">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>661</width>
<height>421</height>
</rect>
</property>
<property name="rowCount">
<number>7</number>
</property>
<property name="columnCount">
<number>2</number>
</property>
<attribute name="horizontalHeaderVisible">
<bool>false</bool>
</attribute>
<attribute name="verticalHeaderVisible">
<bool>false</bool>
</attribute>
<row/>
<row/>
<row/>
<row/>
<row/>
<row/>
<row/>
<column/>
<column/>
</widget>
</widget>
</widget>
</item>
<item>
<widget class="QPushButton" name="okButton">
<property name="text">
<string>OK</string>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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@ -0,0 +1,179 @@
/*
* towneventswidget.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "../StdInc.h"
#include "towneventswidget.h"
#include "ui_towneventswidget.h"
#include "townevent.h"
#include "mapsettings/eventsettings.h"
#include "../../lib/constants/NumericConstants.h"
#include "../../lib/constants/StringConstants.h"
TownEventsWidget::TownEventsWidget(CGTownInstance & town, QWidget * parent) :
QDialog(parent),
ui(new Ui::TownEventsWidget),
town(town)
{
ui->setupUi(this);
}
TownEventsWidget::~TownEventsWidget()
{
delete ui;
}
QVariant toVariant(const std::set<BuildingID> & buildings)
{
QVariantList result;
for (auto b : buildings)
result.push_back(QVariant::fromValue(b.num));
return result;
}
QVariant toVariant(const std::vector<si32> & creatures)
{
QVariantList result;
for (auto c : creatures)
result.push_back(QVariant::fromValue(c));
return result;
}
std::set<BuildingID> buildingsFromVariant(const QVariant& v)
{
std::set<BuildingID> result;
for (auto r : v.toList()) {
result.insert(BuildingID(r.toInt()));
}
return result;
}
std::vector<si32> creaturesFromVariant(const QVariant& v)
{
std::vector<si32> result;
for (auto r : v.toList()) {
result.push_back(r.toInt());
}
return result;
}
QVariant toVariant(const CCastleEvent& event)
{
QVariantMap result;
result["name"] = QString::fromStdString(event.name);
result["message"] = QString::fromStdString(event.message.toString());
result["players"] = QVariant::fromValue(event.players);
result["humanAffected"] = QVariant::fromValue(event.humanAffected);
result["computerAffected"] = QVariant::fromValue(event.computerAffected);
result["firstOccurrence"] = QVariant::fromValue(event.firstOccurrence);
result["nextOccurrence"] = QVariant::fromValue(event.nextOccurrence);
result["resources"] = toVariant(event.resources);
result["buildings"] = toVariant(event.buildings);
result["creatures"] = toVariant(event.creatures);
return QVariant(result);
}
CCastleEvent eventFromVariant(CMapHeader& map, CGTownInstance& town, const QVariant& variant)
{
CCastleEvent result;
auto v = variant.toMap();
result.name = v.value("name").toString().toStdString();
result.message.appendTextID(mapRegisterLocalizedString("map", map, TextIdentifier("town", town.instanceName, "event", result.name, "message"), v.value("message").toString().toStdString()));
result.players = v.value("players").toInt();
result.humanAffected = v.value("humanAffected").toInt();
result.computerAffected = v.value("computerAffected").toInt();
result.firstOccurrence = v.value("firstOccurrence").toInt();
result.nextOccurrence = v.value("nextOccurrence").toInt();
result.resources = resourcesFromVariant(v.value("resources"));
result.buildings = buildingsFromVariant(v.value("buildings"));
result.creatures = creaturesFromVariant(v.value("creatures"));
return result;
}
void TownEventsWidget::obtainData()
{
for (const auto & event : town.events)
{
auto eventName = QString::fromStdString(event.name);
auto itemText = QString::fromStdString("Day %1 - %2").arg(event.firstOccurrence+1, 3).arg(eventName);
auto * item = new QListWidgetItem(itemText);
item->setData(Qt::UserRole, toVariant(event));
ui->eventsList->addItem(item);
}
}
void TownEventsWidget::commitChanges(MapController& controller)
{
town.events.clear();
for (int i = 0; i < ui->eventsList->count(); ++i)
{
const auto * item = ui->eventsList->item(i);
town.events.push_back(eventFromVariant(*controller.map(), town, item->data(Qt::UserRole)));
}
}
void TownEventsWidget::on_timedEventAdd_clicked()
{
CCastleEvent event;
event.name = tr("New event").toStdString();
auto* item = new QListWidgetItem(QString::fromStdString(event.name));
item->setData(Qt::UserRole, toVariant(event));
ui->eventsList->addItem(item);
on_eventsList_itemActivated(item);
}
void TownEventsWidget::on_timedEventRemove_clicked()
{
if (auto* item = ui->eventsList->currentItem())
ui->eventsList->takeItem(ui->eventsList->row(item));
}
void TownEventsWidget::on_eventsList_itemActivated(QListWidgetItem* item)
{
new TownEvent(town, item, parentWidget());
}
void TownEventsWidget::onItemChanged(QStandardItem * item)
{
}
TownEventsDelegate::TownEventsDelegate(CGTownInstance & town, MapController & c) : town(town), controller(c), QStyledItemDelegate()
{
}
QWidget* TownEventsDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const
{
return new TownEventsWidget(town, parent);;
}
void TownEventsDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const
{
if (auto * ed = qobject_cast<TownEventsWidget *>(editor))
{
ed->obtainData();
}
else
{
QStyledItemDelegate::setEditorData(editor, index);
}
}
void TownEventsDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const
{
if (auto * ed = qobject_cast<TownEventsWidget *>(editor))
{
ed->commitChanges(controller);
}
else
{
QStyledItemDelegate::setModelData(editor, model, index);
}
}

View File

@ -0,0 +1,59 @@
/*
* towneventswidget.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../StdInc.h"
#include <QDialog>
#include "../lib/mapping/CMapDefines.h"
#include "../lib/mapObjects/CGTownInstance.h"
#include "../mapcontroller.h"
namespace Ui {
class TownEventsWidget;
}
class TownEventsWidget : public QDialog
{
Q_OBJECT
public:
explicit TownEventsWidget(CGTownInstance &, QWidget * parent = nullptr);
~TownEventsWidget();
void obtainData();
void commitChanges(MapController & controller);
private slots:
void onItemChanged(QStandardItem * item);
void on_timedEventAdd_clicked();
void on_timedEventRemove_clicked();
void on_eventsList_itemActivated(QListWidgetItem * item);
private:
Ui::TownEventsWidget * ui;
CGTownInstance & town;
};
class TownEventsDelegate : public QStyledItemDelegate
{
Q_OBJECT
public:
using QStyledItemDelegate::QStyledItemDelegate;
TownEventsDelegate(CGTownInstance &, MapController &);
QWidget* createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const override;
void setEditorData(QWidget * editor, const QModelIndex & index) const override;
void setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const override;
private:
CGTownInstance & town;
MapController & controller;
};

View File

@ -0,0 +1,93 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>TownEventsWidget</class>
<widget class="QDialog" name="TownEventsWidget">
<property name="windowModality">
<enum>Qt::ApplicationModal</enum>
</property>
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>691</width>
<height>462</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="MinimumExpanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>400</width>
<height>400</height>
</size>
</property>
<property name="windowTitle">
<string>Town events</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_7">
<item>
<widget class="QLabel" name="timedEventText">
<property name="text">
<string>Timed events</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="timedEventAdd">
<property name="minimumSize">
<size>
<width>90</width>
<height>0</height>
</size>
</property>
<property name="text">
<string>Add</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="timedEventRemove">
<property name="minimumSize">
<size>
<width>90</width>
<height>0</height>
</size>
</property>
<property name="text">
<string>Remove</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QListWidget" name="eventsList">
<property name="sortingEnabled">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View File

@ -15,6 +15,9 @@ namespace Ui {
class EventSettings;
}
QVariant toVariant(const TResources & resources);
TResources resourcesFromVariant(const QVariant & v);
class EventSettings : public AbstractSettings
{
Q_OBJECT