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1.Fixes for RazeStructures net packs.
2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
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@@ -359,7 +359,7 @@ DLL_EXPORT void RazeStructures::applyGs( CGameState *gs )
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{
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t->builtBuildings.erase(id);
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}
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t->destroyed = builded; //yeaha
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t->destroyed = destroyed; //yeaha
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}
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DLL_EXPORT void SetAvailableCreatures::applyGs( CGameState *gs )
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{
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