mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
1.Fixes for RazeStructures net packs.
2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
This commit is contained in:
parent
9a1669b926
commit
55925e0eea
@ -43,7 +43,7 @@ extern CLodHandler * bitmaph;
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extern boost::rand48 ran;
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std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
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std::map <si32, std::vector<si32> > CGMagi::eyelist;
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BankConfig CGPyramid::pyramidConfig;
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void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
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{};
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@ -1624,9 +1624,8 @@ void CGTownInstance::removeCapitols (ui8 owner, bool me) const
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RazeStructures rs;
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rs.tid = id;
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rs.bid.insert(13);
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si16 builded = destroyed;
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rs.destroyed = destroyed;
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cb->sendAndApply(&rs);
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//cb->gameState()->getTown(id)->builtBuildings.erase(13); //destroy local capitol
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return;
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}
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else
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@ -4249,6 +4248,72 @@ void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) cons
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cb->setObjProperty (id, 14, ran()); //reset
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}
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void CGPyramid::initObj()
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{
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//would be nice to do that only once
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if (!pyramidConfig.guards.size())
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{
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pyramidConfig.level = 1;
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pyramidConfig.chance = 100;
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pyramidConfig.upgradeChance = 0;
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for (int i = 0; i < 2; ++i)
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{
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pyramidConfig.guards.push_back (std::pair <ui16, ui32>(116, 20));
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pyramidConfig.guards.push_back (std::pair <ui16, ui32>(117, 10));
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}
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pyramidConfig.combatValue; //how hard are guards of this level
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pyramidConfig.value; //overall value of given things
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pyramidConfig.rewardDifficulty; //proportion of reward value to difficulty of guards; how profitable is this creature Bank config
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pyramidConfig.easiest; //?!?
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}
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bc = &pyramidConfig;
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std::vector<ui16> avaliable;
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cb->getAllowedSpells (avaliable, 5);
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spell = (avaliable[rand()%avaliable.size()]);
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}
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void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
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{
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if (bc)
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{
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BlockingDialog bd (true, false);
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bd.player = h->getOwner();
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bd.soundID = soundBase::DANGER;
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bd.text << VLC->generaltexth->advobtxt[105];
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cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
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}
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else
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{
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InfoWindow iw;
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iw.text << VLC->generaltexth->advobtxt[107];
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iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
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GiveBonus gb;
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gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::LUCK,HeroBonus::OBJECT,-2,id,VLC->generaltexth->arraytxt[ID]);
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cb->giveHeroBonus(&gb);
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cb->showInfoDialog(&iw);
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}
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}
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void CGPyramid::endBattle (const CGHeroInstance *h, const BattleResult *result) const
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{
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if (result->winner == 0)
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{
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InfoWindow iw;
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iw.text.addTxt (MetaString::ADVOB_TXT, 106);
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iw.text.addTxt (MetaString::SPELL_NAME, spell);
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if (!h->getArt(17)) //no spellbook
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iw.text.addTxt (MetaString::ADVOB_TXT, 109);
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else if (h->getSecSkillLevel(7) < 3) //no expert Wisdom
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iw.text.addTxt (MetaString::ADVOB_TXT, 108);
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else
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{
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std::set<ui32> spells;
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spells.insert (spell);
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cb->changeSpells (h->id, true, spells);
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iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
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}
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cb->showInfoDialog(&iw);
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}
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}
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void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
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{
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if (what >= 101 && what <= (100 + PLAYER_LIMIT))
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@ -4658,7 +4723,7 @@ void CShop::setPropertyDer (ui8 what, ui32 val)
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void CGArtMerchant::reset(ui32 val)
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{
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std::vector<CArtifact*>::iterator index;
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for (ui8 i = 0; i <= 6; i++)
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for (ui8 i = 0; i < 4; ++i) //each tier
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{
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int count = 0;
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std::vector<CArtifact*> arts; //to avoid addition of different tiers
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@ -912,6 +912,24 @@ class DLL_EXPORT CBank : public CArmedInstance
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h & index & multiplier & artifacts & daycounter;
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}
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};
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class DLL_EXPORT CGPyramid : public CBank
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{
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public:
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static BankConfig pyramidConfig;
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ui16 spell;
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void initObj();
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void newTurn() const {}; //empty, no reset
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void onHeroVisit (const CGHeroInstance * h) const;
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void fightGuards (const CGHeroInstance *h, ui32 accept) const {};
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void endBattle (const CGHeroInstance *h, const BattleResult *result) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CGObjectInstance&>(*this);
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h & spell;
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}
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};
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class CGShipyard : public CGObjectInstance, public IShipyard
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{
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@ -122,7 +122,10 @@ namespace SRSLPraserHelpers
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}
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}
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using namespace SRSLPraserHelpers;
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CSpellHandler::CSpellHandler()
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{
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VLC->spellh = this;
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}
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std::set<ui16> CSpell::rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const
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{
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std::set<ui16> ret;
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@ -6,6 +6,7 @@
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#include <set>
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#include "CSoundBase.h"
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//#include "map.h"
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/*
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* CSpellHandler.h, part of VCMI engine
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@ -53,6 +54,7 @@ public:
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class DLL_EXPORT CSpellHandler
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{
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public:
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CSpellHandler::CSpellHandler();
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std::vector<CSpell> spells;
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void loadSpells();
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@ -5,6 +5,7 @@
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#include "../hch/CObjectHandler.h"
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#include "../StartInfo.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CSpellHandler.h"
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#include "../lib/VCMI_Lib.h"
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/*
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@ -190,6 +191,17 @@ void IGameCallback::getAllowed(std::vector<CArtifact*> &out, int flags)
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getAllowedArts(out,&CArtHandler::relics);
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}
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void IGameCallback::getAllowedSpells(std::vector<ui16> &out, ui16 level)
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{
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for (int i = 0; i < (VLC->spellh->spells).size(); i++)
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{
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if (isAllowed (1, i))
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{
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out.push_back(i);
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}
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}
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}
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int3 IGameCallback::getMapSize()
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{
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return int3(gs->map->width, gs->map->height, gs->map->twoLevel + 1);
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@ -59,6 +59,7 @@ public:
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virtual bool isAllowed(int type, int id); //type: 0 - spell; 1- artifact
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virtual void getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> CArtHandler::*arts);
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virtual void getAllowed(std::vector<CArtifact*> &out, int flags); //flags: bitfield uses EartClass
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virtual void getAllowedSpells(std::vector<ui16> &out, ui16 level);
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virtual int3 getMapSize(); //returns size of the map
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virtual TerrainTile * getTile(int3 pos);
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@ -453,15 +453,19 @@ struct NewStructures : public CPackForClient //504
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h & tid & bid & builded;
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}
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};
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struct RazeStructures : public NewStructures //505
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struct RazeStructures : public CPackForClient //505
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{
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RazeStructures() {type = 505;};
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void applyCl (CClient *cl);
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DLL_EXPORT void applyGs(CGameState *gs);
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si32 tid;
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std::set<si32> bid;
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si16 destroyed;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & tid & bid & builded;
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h & tid & bid & destroyed;
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}
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};
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struct SetAvailableCreatures : public CPackForClient //506
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@ -359,7 +359,7 @@ DLL_EXPORT void RazeStructures::applyGs( CGameState *gs )
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{
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t->builtBuildings.erase(id);
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}
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t->destroyed = builded; //yeaha
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t->destroyed = destroyed; //yeaha
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}
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DLL_EXPORT void SetAvailableCreatures::applyGs( CGameState *gs )
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{
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@ -53,6 +53,7 @@ void registerTypes1(Serializer &s)
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s.template registerType<CGSirens>();
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s.template registerType<CGOnceVisitable>();
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s.template registerType<CBank>();
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s.template registerType<CGPyramid>();
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s.template registerType<CGShipyard>();
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s.template registerType<CCartographer>();
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s.template registerType<CGObjectInstance>();
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@ -1943,6 +1943,11 @@ void Mapa::readObjects( unsigned char * bufor, int &i)
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nobj = new CBank();
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break;
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}
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case 63: //Pyramid
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{
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nobj = new CGPyramid();
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break;
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}
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case 13: //Cartographer
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{
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nobj = new CCartographer();
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@ -406,10 +406,12 @@ struct DLL_EXPORT Mapa : public CMapHeader
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objects.resize(hlp);
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}
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//static structures
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h & CGTeleport::objs;
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h & CGTeleport::gates;
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h & CGKeys::playerKeyMap;
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h & CGMagi::eyelist;
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h & CGPyramid::pyramidConfig;
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for(int i=0; i<objects.size(); i++)
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{
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@ -2044,7 +2044,7 @@ bool CGameHandler::razeStructure (si32 tid, si32 bid)
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RazeStructures rs;
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rs.tid = tid;
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rs.bid.insert(bid);
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rs.builded = t->destroyed + 1; //define TRUE FALSE?
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rs.destroyed = t->destroyed + 1;
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sendAndApply(&rs);
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return true;
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}
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