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Mostly finished refactoring of BattleActionsController
TODO: test actions TODO: test casters TODO: fix random casters
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@@ -109,7 +109,7 @@ void BattleFieldController::mouseMoved(const SDL_MouseMotionEvent &event)
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{
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BattleHex selectedHex = getHoveredHex();
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owner.actionsController->handleHex(selectedHex, MOVE);
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owner.actionsController->onHexHovered(selectedHex);
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}
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@@ -237,12 +237,12 @@ std::set<BattleHex> BattleFieldController::getHighlightedHexesSpellRange()
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if(owner.actionsController->spellcastingModeActive())//hero casts spell
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{
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spell = owner.actionsController->selectedSpell().toSpell();
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spell = owner.actionsController->getHeroSpellToCast();
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caster = owner.getActiveHero();
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}
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else if(owner.stacksController->activeStackSpellToCast() != SpellID::NONE)//stack casts spell
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else if(owner.actionsController->getStackSpellToCast(hoveredHex) != nullptr)//stack casts spell
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{
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spell = SpellID(owner.stacksController->activeStackSpellToCast()).toSpell();
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spell = owner.actionsController->getStackSpellToCast(hoveredHex);
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caster = owner.stacksController->getActiveStack();
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mode = spells::Mode::CREATURE_ACTIVE;
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}
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@@ -520,7 +520,7 @@ BattleHex BattleFieldController::fromWhichHexAttack(BattleHex attackTarget)
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}
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default:
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assert(0);
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return attackTarget.cloneInDirection(BattleHex::LEFT);
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return BattleHex::INVALID;
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}
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}
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}
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