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Support for custom cursors for adventure map spells
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@@ -37,9 +37,6 @@ class BattleFieldController : public CIntObject
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std::shared_ptr<CAnimation> rangedFullDamageLimitImages;
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std::shared_ptr<CAnimation> shootingRangeLimitImages;
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std::shared_ptr<CAnimation> attackCursors;
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std::shared_ptr<CAnimation> spellCursors;
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/// Canvas that contains background, hex grid (if enabled), absolute obstacles and movement range of active stack
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std::unique_ptr<Canvas> backgroundWithHexes;
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