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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

Support for custom cursors for adventure map spells

This commit is contained in:
Ivan Savenko
2025-07-11 15:33:48 +03:00
parent a53aadf53a
commit 55bd4bc8bf
21 changed files with 300 additions and 230 deletions

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@@ -1234,11 +1234,10 @@ void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const Bonus
return;
adventureInt->onHeroChanged(hero);
if ((bonus.type == BonusType::FLYING_MOVEMENT || bonus.type == BonusType::WATER_WALKING) && !gain)
{
//recalculate paths because hero has lost bonus influencing pathfinding
localState->erasePath(hero);
}
//recalculate paths because hero has lost or gained bonus influencing pathfinding
if ((bonus.type == BonusType::FLYING_MOVEMENT || bonus.type == BonusType::WATER_WALKING || bonus.type == BonusType::ROUGH_TERRAIN_DISCOUNT || bonus.type == BonusType::NO_TERRAIN_PENALTY))
localState->verifyPath(hero);
}
void CPlayerInterface::moveHero( const CGHeroInstance *h, const CGPath& path )
@@ -1602,9 +1601,6 @@ void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, SpellID sp
if(ENGINE->windows().topWindow<CSpellWindow>())
ENGINE->windows().popWindows(1);
if(spellID == SpellID::FLY || spellID == SpellID::WATER_WALK)
localState->erasePath(caster);
auto castSoundPath = spellID.toSpell()->getCastSound();
if(!castSoundPath.empty())
ENGINE->sound().playSound(castSoundPath);

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@@ -612,31 +612,14 @@ void AdventureMapInterface::onTileHovered(const int3 &targetPosition)
if(spellBeingCasted)
{
switch(spellBeingCasted->id.toEnum())
{
case SpellID::SCUTTLE_BOAT:
if(isValidAdventureSpellTarget(targetPosition))
ENGINE->cursor().set(Cursor::Map::SCUTTLE_BOAT);
else
ENGINE->cursor().set(Cursor::Map::POINTER);
return;
case SpellID::DIMENSION_DOOR:
spells::detail::ProblemImpl problem;
if(isValidAdventureSpellTarget(targetPosition))
{
if(GAME->interface()->cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS) && GAME->interface()->cb->isTileGuardedUnchecked(targetPosition))
ENGINE->cursor().set(Cursor::Map::T1_ATTACK);
else
ENGINE->cursor().set(Cursor::Map::TELEPORT);
return;
}
ENGINE->cursor().set(spellBeingCasted->getAdventureMechanics().getCursorForTarget(GAME->interface()->cb.get(), GAME->interface()->localState->getCurrentHero(), targetPosition));
else
ENGINE->cursor().set(Cursor::Map::POINTER);
return;
default:
ENGINE->cursor().set(Cursor::Map::POINTER);
return;
}
}
if(!isTargetPositionVisible)

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@@ -117,9 +117,6 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
cellUnitMovementHighlight = ENGINE->renderHandler().loadImage(ImagePath::builtin("UnitMovementHighlight.PNG"), EImageBlitMode::COLORKEY);
cellUnitMaxMovementHighlight = ENGINE->renderHandler().loadImage(ImagePath::builtin("UnitMaxMovementHighlight.PNG"), EImageBlitMode::COLORKEY);
attackCursors = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CRCOMBAT"), EImageBlitMode::COLORKEY);
spellCursors = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CRSPELL"), EImageBlitMode::COLORKEY);
rangedFullDamageLimitImages = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsGreen.json"), EImageBlitMode::COLORKEY);
shootingRangeLimitImages = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsRed.json"), EImageBlitMode::COLORKEY);
@@ -861,24 +858,7 @@ void BattleFieldController::show(Canvas & to)
renderBattlefield(to);
if (isActive() && isGesturing() && getHoveredHex() != BattleHex::INVALID)
{
auto combatCursorIndex = ENGINE->cursor().get<Cursor::Combat>();
if (combatCursorIndex)
{
auto combatImageIndex = static_cast<size_t>(*combatCursorIndex);
to.draw(attackCursors->getImage(combatImageIndex), hexPositionAbsolute(getHoveredHex()).center() - ENGINE->cursor().getPivotOffsetCombat(combatImageIndex));
return;
}
auto spellCursorIndex = ENGINE->cursor().get<Cursor::Spellcast>();
if (spellCursorIndex)
{
auto spellImageIndex = static_cast<size_t>(*spellCursorIndex);
to.draw(spellCursors->getImage(spellImageIndex), hexPositionAbsolute(getHoveredHex()).center() - ENGINE->cursor().getPivotOffsetSpellcast());
return;
}
}
to.draw(ENGINE->cursor().getCurrentImage(), hexPositionAbsolute(getHoveredHex()).center() - ENGINE->cursor().getPivotOffset());
}
bool BattleFieldController::receiveEvent(const Point & position, int eventType) const

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@@ -37,9 +37,6 @@ class BattleFieldController : public CIntObject
std::shared_ptr<CAnimation> rangedFullDamageLimitImages;
std::shared_ptr<CAnimation> shootingRangeLimitImages;
std::shared_ptr<CAnimation> attackCursors;
std::shared_ptr<CAnimation> spellCursors;
/// Canvas that contains background, hex grid (if enabled), absolute obstacles and movement range of active stack
std::unique_ptr<Canvas> backgroundWithHexes;

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@@ -21,6 +21,7 @@
#include "../render/IRenderHandler.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/json/JsonUtils.h"
std::unique_ptr<ICursor> CursorHandler::createCursor()
{
@@ -42,8 +43,6 @@ CursorHandler::CursorHandler()
, showing(false)
, pos(0,0)
, dndObject(nullptr)
, type(Cursor::Type::ADVENTURE)
, frame(0)
{
showType = dynamic_cast<CursorSoftware *>(cursor.get()) ? Cursor::ShowType::SOFTWARE : Cursor::ShowType::HARDWARE;
}
@@ -52,44 +51,154 @@ CursorHandler::~CursorHandler() = default;
void CursorHandler::init()
{
cursors =
JsonNode cursorConfig = JsonUtils::assembleFromFiles("config/cursors.json");
std::vector<AnimationPath> animations;
for (const auto & cursorEntry : cursorConfig.Struct())
{
ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CRADVNTR"), EImageBlitMode::COLORKEY),
ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CRCOMBAT"), EImageBlitMode::COLORKEY),
ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CRDEFLT"), EImageBlitMode::COLORKEY),
ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CRSPELL"), EImageBlitMode::COLORKEY)
};
CursorParameters parameters;
parameters.cursorID = cursorEntry.first;
parameters.image = ImagePath::fromJson(cursorEntry.second["image"]);
parameters.animation = AnimationPath::fromJson(cursorEntry.second["animation"]);
parameters.animationFrameIndex = cursorEntry.second["frame"].Integer();
parameters.isAnimated = cursorEntry.second["animated"].Bool();
parameters.pivot.x = cursorEntry.second["pivotX"].Integer();
parameters.pivot.y = cursorEntry.second["pivotY"].Integer();
cursors.push_back(parameters);
}
// TODO: Preload?
set(Cursor::Map::POINTER);
}
void CursorHandler::changeGraphic(Cursor::Type type, size_t index)
void CursorHandler::set(const std::string & index)
{
assert(dndObject == nullptr);
if (type == this->type && index == this->frame)
if (index == currentCursorID)
return;
this->type = type;
this->frame = index;
currentCursorID = index;
currentCursorIndex = 0;
frameTime = 0;
for (size_t i = 0; i < cursors.size(); ++i)
{
if (cursors[i].cursorID == index)
{
currentCursorIndex = i;
break;
}
}
const auto & currentCursor = cursors.at(currentCursorIndex);
if (currentCursor.image.empty())
{
if (!loadedAnimations.count(currentCursor.animation))
loadedAnimations[currentCursor.animation] = ENGINE->renderHandler().loadAnimation(currentCursor.animation, EImageBlitMode::COLORKEY);
if (currentCursor.isAnimated)
cursorImage = loadedAnimations[currentCursor.animation]->getImage(0);
else
cursorImage = loadedAnimations[currentCursor.animation]->getImage(currentCursor.animationFrameIndex);
}
else
{
if (!loadedImages.count(currentCursor.image))
loadedImages[currentCursor.image] = ENGINE->renderHandler().loadImage(currentCursor.image, EImageBlitMode::COLORKEY);
cursorImage = loadedImages[currentCursor.image];
}
cursor->setImage(getCurrentImage(), getPivotOffset());
}
void CursorHandler::set(Cursor::Map index)
{
changeGraphic(Cursor::Type::ADVENTURE, static_cast<size_t>(index));
constexpr std::array mapCursorNames =
{
"mapPointer",
"mapHourglass",
"mapHero",
"mapTown",
"mapTurn1Move",
"mapTurn1Attack",
"mapTurn1Sail",
"mapTurn1Disembark",
"mapTurn1Exchange",
"mapTurn1Visit",
"mapTurn2Move",
"mapTurn2Attack",
"mapTurn2Sail",
"mapTurn2Disembark",
"mapTurn2Exchange",
"mapTurn2Visit",
"mapTurn3Move",
"mapTurn3Attack",
"mapTurn3Sail",
"mapTurn3Disembark",
"mapTurn3Exchange",
"mapTurn3Visit",
"mapTurn4Move",
"mapTurn4Attack",
"mapTurn4Sail",
"mapTurn4Disembark",
"mapTurn4Exchange",
"mapTurn4Visit",
"mapTurn1SailVisit",
"mapTurn2SailVisit",
"mapTurn3SailVisit",
"mapTurn4SailVisit",
"mapScrollNorth",
"mapScrollNorthEast",
"mapScrollEast",
"mapScrollSouthEast",
"mapScrollSouth",
"mapScrollSouthWest",
"mapScrollWest",
"mapScrollNorthWest",
"UNUSED",
"mapDimensionDoor",
"mapScuttleBoat"
};
set(mapCursorNames.at(static_cast<int>(index)));
}
void CursorHandler::set(Cursor::Combat index)
{
changeGraphic(Cursor::Type::COMBAT, static_cast<size_t>(index));
constexpr std::array combatCursorNames =
{
"combatBlocked",
"combatMove",
"combatFly",
"combatShoot",
"combatHero",
"combatQuery",
"combatPointer",
"combatHitNorthEast",
"combatHitEast",
"combatHitSouthEast",
"combatHitSouthWest",
"combatHitWest",
"combatHitNorthWest",
"combatHitNorth",
"combatHitSouth",
"combatShootPenalty",
"combatShootCatapult",
"combatHeal",
"combatSacrifice",
"combatTeleport"
};
set(combatCursorNames.at(static_cast<int>(index)));
}
void CursorHandler::set(Cursor::Spellcast index)
{
//Note: this is animated cursor, ignore specified frame and only change type
changeGraphic(Cursor::Type::SPELLBOOK, frame);
//Note: this is animated cursor, ignore requested frame and only change type
set("castSpell");
}
void CursorHandler::dragAndDropCursor(std::shared_ptr<IImage> image)
@@ -112,114 +221,12 @@ void CursorHandler::cursorMove(const int & x, const int & y)
cursor->setCursorPosition(pos);
}
Point CursorHandler::getPivotOffsetMap(size_t index)
{
static const std::array<Point, 43> offsets = {{
{ 0, 0}, // POINTER = 0,
{ 0, 0}, // HOURGLASS = 1,
{ 12, 10}, // HERO = 2,
{ 12, 12}, // TOWN = 3,
{ 15, 13}, // T1_MOVE = 4,
{ 13, 13}, // T1_ATTACK = 5,
{ 16, 32}, // T1_SAIL = 6,
{ 13, 20}, // T1_DISEMBARK = 7,
{ 8, 9}, // T1_EXCHANGE = 8,
{ 14, 16}, // T1_VISIT = 9,
{ 15, 13}, // T2_MOVE = 10,
{ 13, 13}, // T2_ATTACK = 11,
{ 16, 32}, // T2_SAIL = 12,
{ 13, 20}, // T2_DISEMBARK = 13,
{ 8, 9}, // T2_EXCHANGE = 14,
{ 14, 16}, // T2_VISIT = 15,
{ 15, 13}, // T3_MOVE = 16,
{ 13, 13}, // T3_ATTACK = 17,
{ 16, 32}, // T3_SAIL = 18,
{ 13, 20}, // T3_DISEMBARK = 19,
{ 8, 9}, // T3_EXCHANGE = 20,
{ 14, 16}, // T3_VISIT = 21,
{ 15, 13}, // T4_MOVE = 22,
{ 13, 13}, // T4_ATTACK = 23,
{ 16, 32}, // T4_SAIL = 24,
{ 13, 20}, // T4_DISEMBARK = 25,
{ 8, 9}, // T4_EXCHANGE = 26,
{ 14, 16}, // T4_VISIT = 27,
{ 16, 32}, // T1_SAIL_VISIT = 28,
{ 16, 32}, // T2_SAIL_VISIT = 29,
{ 16, 32}, // T3_SAIL_VISIT = 30,
{ 16, 32}, // T4_SAIL_VISIT = 31,
{ 6, 1}, // SCROLL_NORTH = 32,
{ 16, 2}, // SCROLL_NORTHEAST = 33,
{ 21, 6}, // SCROLL_EAST = 34,
{ 16, 16}, // SCROLL_SOUTHEAST = 35,
{ 6, 21}, // SCROLL_SOUTH = 36,
{ 1, 16}, // SCROLL_SOUTHWEST = 37,
{ 1, 5}, // SCROLL_WEST = 38,
{ 2, 1}, // SCROLL_NORTHWEST = 39,
{ 0, 0}, // POINTER_COPY = 40,
{ 14, 16}, // TELEPORT = 41,
{ 20, 20}, // SCUTTLE_BOAT = 42
}};
assert(offsets.size() == size_t(Cursor::Map::COUNT)); //Invalid number of pivot offsets for cursor
assert(index < offsets.size());
return offsets[index] * ENGINE->screenHandler().getScalingFactor();
}
Point CursorHandler::getPivotOffsetCombat(size_t index)
{
static const std::array<Point, 20> offsets = {{
{ 12, 12 }, // BLOCKED = 0,
{ 10, 14 }, // MOVE = 1,
{ 14, 14 }, // FLY = 2,
{ 12, 12 }, // SHOOT = 3,
{ 12, 12 }, // HERO = 4,
{ 8, 12 }, // QUERY = 5,
{ 0, 0 }, // POINTER = 6,
{ 21, 0 }, // HIT_NORTHEAST = 7,
{ 31, 5 }, // HIT_EAST = 8,
{ 21, 21 }, // HIT_SOUTHEAST = 9,
{ 0, 21 }, // HIT_SOUTHWEST = 10,
{ 0, 5 }, // HIT_WEST = 11,
{ 0, 0 }, // HIT_NORTHWEST = 12,
{ 6, 0 }, // HIT_NORTH = 13,
{ 6, 31 }, // HIT_SOUTH = 14,
{ 14, 0 }, // SHOOT_PENALTY = 15,
{ 12, 12 }, // SHOOT_CATAPULT = 16,
{ 12, 12 }, // HEAL = 17,
{ 12, 12 }, // SACRIFICE = 18,
{ 14, 20 }, // TELEPORT = 19
}};
assert(offsets.size() == size_t(Cursor::Combat::COUNT)); //Invalid number of pivot offsets for cursor
assert(index < offsets.size());
return offsets[index] * ENGINE->screenHandler().getScalingFactor();
}
Point CursorHandler::getPivotOffsetSpellcast()
{
return Point(18, 28) * ENGINE->screenHandler().getScalingFactor();
}
Point CursorHandler::getPivotOffset()
{
if (dndObject)
return dndObject->dimensions() / 2;
switch (type) {
case Cursor::Type::ADVENTURE: return getPivotOffsetMap(frame);
case Cursor::Type::COMBAT: return getPivotOffsetCombat(frame);
case Cursor::Type::SPELLBOOK: return getPivotOffsetSpellcast();
};
assert(0);
return {0, 0};
return cursors.at(currentCursorIndex).pivot;
}
std::shared_ptr<IImage> CursorHandler::getCurrentImage()
@@ -227,15 +234,17 @@ std::shared_ptr<IImage> CursorHandler::getCurrentImage()
if (dndObject)
return dndObject;
return cursors[static_cast<size_t>(type)]->getImage(frame);
return cursorImage;
}
void CursorHandler::updateSpellcastCursor()
void CursorHandler::updateAnimatedCursor()
{
static const float frameDisplayDuration = 0.1f; // H3 uses 100 ms per frame
frameTime += ENGINE->framerate().getElapsedMilliseconds() / 1000.f;
size_t newFrame = frame;
int32_t newFrame = currentFrame;
const auto & animationName = cursors.at(currentCursorIndex).animation;
const auto & animation = loadedAnimations.at(animationName);
while (frameTime >= frameDisplayDuration)
{
@@ -243,12 +252,12 @@ void CursorHandler::updateSpellcastCursor()
newFrame++;
}
auto & animation = cursors.at(static_cast<size_t>(type));
while (newFrame >= animation->size())
newFrame -= animation->size();
changeGraphic(Cursor::Type::SPELLBOOK, newFrame);
currentFrame = newFrame;
cursorImage = animation->getImage(currentFrame);
cursor->setImage(getCurrentImage(), getPivotOffset());
}
void CursorHandler::render()
@@ -261,8 +270,8 @@ void CursorHandler::update()
if(!showing)
return;
if (type == Cursor::Type::SPELLBOOK)
updateSpellcastCursor();
if (cursors.at(currentCursorIndex).isAnimated)
updateAnimatedCursor();
cursor->update();
}

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@@ -18,18 +18,18 @@ class CAnimation;
namespace Cursor
{
enum class Type {
enum class Type : int8_t {
ADVENTURE, // set of various cursors for adventure map
COMBAT, // set of various cursors for combat
SPELLBOOK // animated cursor for spellcasting
};
enum class ShowType {
enum class ShowType : int8_t {
SOFTWARE,
HARDWARE
};
enum class Combat {
enum class Combat : int8_t {
BLOCKED = 0,
MOVE = 1,
FLY = 2,
@@ -54,7 +54,7 @@ namespace Cursor
COUNT
};
enum class Map {
enum class Map : int8_t {
POINTER = 0,
HOURGLASS = 1,
HERO = 2,
@@ -102,7 +102,7 @@ namespace Cursor
COUNT
};
enum class Spellcast {
enum class Spellcast : int8_t {
SPELL = 0,
};
}
@@ -110,26 +110,33 @@ namespace Cursor
/// handles mouse cursor
class CursorHandler final
{
struct CursorParameters
{
std::string cursorID;
ImagePath image;
AnimationPath animation;
Point pivot;
int animationFrameIndex;
bool isAnimated;
};
std::vector<CursorParameters> cursors;
std::map<AnimationPath, std::shared_ptr<CAnimation>> loadedAnimations;
std::map<ImagePath, std::shared_ptr<IImage>> loadedImages;
std::shared_ptr<IImage> dndObject; //if set, overrides currentCursor
std::array<std::shared_ptr<CAnimation>, 4> cursors;
bool showing;
std::shared_ptr<IImage> cursorImage; //if set, overrides currentCursor
/// Current cursor
Cursor::Type type;
Cursor::ShowType showType;
size_t frame;
float frameTime;
std::string currentCursorID;
Point pos;
float frameTime;
int32_t currentCursorIndex;
int32_t currentFrame;
Cursor::ShowType showType;
bool showing;
void changeGraphic(Cursor::Type type, size_t index);
Point getPivotOffset();
void updateSpellcastCursor();
std::shared_ptr<IImage> getCurrentImage();
void updateAnimatedCursor();
std::unique_ptr<ICursor> cursor;
@@ -150,25 +157,10 @@ public:
void set(Cursor::Map index);
void set(Cursor::Combat index);
void set(Cursor::Spellcast index);
void set(const std::string & index);
/// Returns current index of cursor
template<typename Index>
std::optional<Index> get()
{
bool typeValid = true;
typeValid &= (std::is_same<Index, Cursor::Map>::value )|| type != Cursor::Type::ADVENTURE;
typeValid &= (std::is_same<Index, Cursor::Combat>::value )|| type != Cursor::Type::COMBAT;
typeValid &= (std::is_same<Index, Cursor::Spellcast>::value )|| type != Cursor::Type::SPELLBOOK;
if (typeValid)
return static_cast<Index>(frame);
return std::nullopt;
}
Point getPivotOffsetSpellcast();
Point getPivotOffsetMap(size_t index);
Point getPivotOffsetCombat(size_t index);
std::shared_ptr<IImage> getCurrentImage();
Point getPivotOffset();
void render();
void update();

66
config/cursors.json Normal file
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@@ -0,0 +1,66 @@
{
"mapPointer" : { "pivotX" : 0, "pivotY" : 0, "animation" : "CRADVNTR", "frame" : 0 },
"mapHourglass" : { "pivotX" : 0, "pivotY" : 0, "animation" : "CRADVNTR", "frame" : 1 },
"mapHero" : { "pivotX" : 12, "pivotY" : 10, "animation" : "CRADVNTR", "frame" : 2 },
"mapTown" : { "pivotX" : 12, "pivotY" : 12, "animation" : "CRADVNTR", "frame" : 3 },
"mapTurn1Move" : { "pivotX" : 15, "pivotY" : 13, "animation" : "CRADVNTR", "frame" : 4 },
"mapTurn1Attack" : { "pivotX" : 13, "pivotY" : 13, "animation" : "CRADVNTR", "frame" : 5 },
"mapTurn1Sail" : { "pivotX" : 16, "pivotY" : 32, "animation" : "CRADVNTR", "frame" : 6 },
"mapTurn1Disembark" : { "pivotX" : 13, "pivotY" : 20, "animation" : "CRADVNTR", "frame" : 7 },
"mapTurn1Exchange" : { "pivotX" : 8, "pivotY" : 9, "animation" : "CRADVNTR", "frame" : 8 },
"mapTurn1Visit" : { "pivotX" : 14, "pivotY" : 16, "animation" : "CRADVNTR", "frame" : 9 },
"mapTurn2Move" : { "pivotX" : 15, "pivotY" : 13, "animation" : "CRADVNTR", "frame" : 10 },
"mapTurn2Attack" : { "pivotX" : 13, "pivotY" : 13, "animation" : "CRADVNTR", "frame" : 11 },
"mapTurn2Sail" : { "pivotX" : 16, "pivotY" : 32, "animation" : "CRADVNTR", "frame" : 12 },
"mapTurn2Disembark" : { "pivotX" : 13, "pivotY" : 20, "animation" : "CRADVNTR", "frame" : 13 },
"mapTurn2Exchange" : { "pivotX" : 8, "pivotY" : 9, "animation" : "CRADVNTR", "frame" : 14 },
"mapTurn2Visit" : { "pivotX" : 14, "pivotY" : 16, "animation" : "CRADVNTR", "frame" : 15 },
"mapTurn3Move" : { "pivotX" : 15, "pivotY" : 13, "animation" : "CRADVNTR", "frame" : 16 },
"mapTurn3Attack" : { "pivotX" : 13, "pivotY" : 13, "animation" : "CRADVNTR", "frame" : 17 },
"mapTurn3Sail" : { "pivotX" : 16, "pivotY" : 32, "animation" : "CRADVNTR", "frame" : 18 },
"mapTurn3Disembark" : { "pivotX" : 13, "pivotY" : 20, "animation" : "CRADVNTR", "frame" : 19 },
"mapTurn3Exchange" : { "pivotX" : 8, "pivotY" : 9, "animation" : "CRADVNTR", "frame" : 20 },
"mapTurn3Visit" : { "pivotX" : 14, "pivotY" : 16, "animation" : "CRADVNTR", "frame" : 21 },
"mapTurn4Move" : { "pivotX" : 15, "pivotY" : 13, "animation" : "CRADVNTR", "frame" : 22 },
"mapTurn4Attack" : { "pivotX" : 13, "pivotY" : 13, "animation" : "CRADVNTR", "frame" : 23 },
"mapTurn4Sail" : { "pivotX" : 16, "pivotY" : 32, "animation" : "CRADVNTR", "frame" : 24 },
"mapTurn4Disembark" : { "pivotX" : 13, "pivotY" : 20, "animation" : "CRADVNTR", "frame" : 25 },
"mapTurn4Exchange" : { "pivotX" : 8, "pivotY" : 9, "animation" : "CRADVNTR", "frame" : 26 },
"mapTurn4Visit" : { "pivotX" : 14, "pivotY" : 16, "animation" : "CRADVNTR", "frame" : 27 },
"mapTurn1SailVisit" : { "pivotX" : 16, "pivotY" : 32, "animation" : "CRADVNTR", "frame" : 28 },
"mapTurn2SailVisit" : { "pivotX" : 16, "pivotY" : 32, "animation" : "CRADVNTR", "frame" : 29 },
"mapTurn3SailVisit" : { "pivotX" : 16, "pivotY" : 32, "animation" : "CRADVNTR", "frame" : 30 },
"mapTurn4SailVisit" : { "pivotX" : 16, "pivotY" : 32, "animation" : "CRADVNTR", "frame" : 31 },
"mapScrollNorth" : { "pivotX" : 6, "pivotY" : 1, "animation" : "CRADVNTR", "frame" : 32 },
"mapScrollNorthEast" : { "pivotX" : 16, "pivotY" : 2, "animation" : "CRADVNTR", "frame" : 33 },
"mapScrollEast" : { "pivotX" : 21, "pivotY" : 6, "animation" : "CRADVNTR", "frame" : 34 },
"mapScrollSouthEast" : { "pivotX" : 16, "pivotY" : 16, "animation" : "CRADVNTR", "frame" : 35 },
"mapScrollSouth" : { "pivotX" : 6, "pivotY" : 21, "animation" : "CRADVNTR", "frame" : 36 },
"mapScrollSouthWest" : { "pivotX" : 1, "pivotY" : 16, "animation" : "CRADVNTR", "frame" : 37 },
"mapScrollWest" : { "pivotX" : 1, "pivotY" : 5, "animation" : "CRADVNTR", "frame" : 38 },
"mapScrollNorthWest" : { "pivotX" : 2, "pivotY" : 1, "animation" : "CRADVNTR", "frame" : 39 },
"mapDimensionDoor" : { "pivotX" : 14, "pivotY" : 16, "animation" : "CRADVNTR", "frame" : 41 },
"mapDimensionDoorGuarded" : { "pivotX" : 14, "pivotY" : 16, "image" : "CursrA51" },
"mapScuttleBoat" : { "pivotX" : 20, "pivotY" : 20, "animation" : "CRADVNTR", "frame" : 42 },
"combatBlocked" : { "pivotX" : 12, "pivotY" : 12, "animation" : "CRCOMBAT", "frame" : 0},
"combatMove" : { "pivotX" : 10, "pivotY" : 14, "animation" : "CRCOMBAT", "frame" : 1},
"combatFly" : { "pivotX" : 14, "pivotY" : 14, "animation" : "CRCOMBAT", "frame" : 2},
"combatShoot" : { "pivotX" : 12, "pivotY" : 12, "animation" : "CRCOMBAT", "frame" : 3},
"combatHero" : { "pivotX" : 12, "pivotY" : 12, "animation" : "CRCOMBAT", "frame" : 4},
"combatQuery" : { "pivotX" : 8, "pivotY" : 12, "animation" : "CRCOMBAT", "frame" : 5},
"combatPointer" : { "pivotX" : 0, "pivotY" : 0, "animation" : "CRCOMBAT", "frame" : 6},
"combatHitNorthEast" : { "pivotX" : 21, "pivotY" : 0, "animation" : "CRCOMBAT", "frame" : 7},
"combatHitEast" : { "pivotX" : 31, "pivotY" : 5, "animation" : "CRCOMBAT", "frame" : 8},
"combatHitSouthEast" : { "pivotX" : 21, "pivotY" : 21, "animation" : "CRCOMBAT", "frame" : 9},
"combatHitSouthWest" : { "pivotX" : 0, "pivotY" : 21, "animation" : "CRCOMBAT", "frame" : 10},
"combatHitWest" : { "pivotX" : 0, "pivotY" : 5, "animation" : "CRCOMBAT", "frame" : 11},
"combatHitNorthWest" : { "pivotX" : 0, "pivotY" : 0, "animation" : "CRCOMBAT", "frame" : 12},
"combatHitNorth" : { "pivotX" : 6, "pivotY" : 0, "animation" : "CRCOMBAT", "frame" : 13},
"combatHitSouth" : { "pivotX" : 6, "pivotY" : 31, "animation" : "CRCOMBAT", "frame" : 14},
"combatShootPenalty" : { "pivotX" : 14, "pivotY" : 0, "animation" : "CRCOMBAT", "frame" : 15},
"combatShootCatapult" : { "pivotX" : 12, "pivotY" : 12, "animation" : "CRCOMBAT", "frame" : 16},
"combatHeal" : { "pivotX" : 12, "pivotY" : 12, "animation" : "CRCOMBAT", "frame" : 17},
"combatSacrifice" : { "pivotX" : 12, "pivotY" : 12, "animation" : "CRCOMBAT", "frame" : 18},
"combatTeleport" : { "pivotX" : 14, "pivotY" : 20, "animation" : "CRCOMBAT", "frame" : 19},
"castSpell" : { "pivotX" : 18, "pivotY" : 28, "animation" : "CRSPELL", "animated" : true }
}

View File

@@ -45,6 +45,7 @@
"adventureEffect" : {
"type" : "removeObject",
"castsPerDay" : 0,
"cursor" : "mapScuttleBoat", // defined in config/cursors.json
"rangeX" : 9,
"rangeY" : 8,
"ignoreFow" : false,
@@ -375,6 +376,8 @@
"movementPointsRequired" : 0,
"movementPointsTaken" : 300,
"waterLandFailureTakesPoints" : true,
"cursor" : "mapDimensionDoor", // defined in config/cursors.json
"cursorGuarded" : "mapTurn1Attack", // defined in config/cursors.json
"castsPerDay" : 2,
"rangeX" : 9,
"rangeY" : 8,

View File

@@ -62,6 +62,11 @@ const TerrainTile * EditorCallback::getTileUnchecked(int3) const
THROW_EDITOR_UNSUPPORTED;
}
bool EditorCallback::isTileGuardedUnchecked(int3 tile) const
{
THROW_EDITOR_UNSUPPORTED;
}
const CGObjectInstance * EditorCallback::getTopObj(int3) const
{
THROW_EDITOR_UNSUPPORTED;

View File

@@ -32,6 +32,7 @@ public:
const TerrainTile * getTile(int3 tile, bool verbose) const override;
const TerrainTile * getTileUnchecked(int3 tile) const override;
bool isTileGuardedUnchecked(int3 tile) const override;
const CGObjectInstance * getTopObj(int3 pos) const override;
EDiggingStatus getTileDigStatus(int3 tile, bool verbose) const override;
void calculatePaths(const std::shared_ptr<PathfinderConfig> & config) const override;

View File

@@ -147,6 +147,8 @@ public:
virtual bool checkForVisitableDir(const int3 & src, const int3 & dst) const = 0;
/// Returns all wandering monsters that guard specified tile
virtual std::vector<const CGObjectInstance *> getGuardingCreatures (int3 pos) const = 0;
/// Returns if tile is guarded by wandering monsters without checking whether player has access to the tile. AVOID USAGE.
virtual bool isTileGuardedUnchecked(int3 tile) const = 0;
/// Returns all tiles within specified range with specific tile visibility mode
virtual void getTilesInRange(std::unordered_set<int3> & tiles, const int3 & pos, int radius, ETileVisibility mode, std::optional<PlayerColor> player = std::optional<PlayerColor>(), int3::EDistanceFormula formula = int3::DIST_2D) const = 0;

View File

@@ -355,6 +355,7 @@ public:
virtual bool canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const = 0;
virtual bool canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const = 0;
virtual bool isTargetInRange(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const = 0;
virtual std::string getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const = 0;
virtual bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const = 0;

View File

@@ -35,6 +35,7 @@ public:
virtual bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const {return true;};
virtual bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const {return true;};
virtual bool isTargetInRange(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const {return true;};
virtual std::string getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const {return {};};
};
class AdventureSpellEffect final : public IAdventureSpellEffect
@@ -52,7 +53,8 @@ class AdventureSpellRangedEffect : public IAdventureSpellEffect
public:
AdventureSpellRangedEffect(const JsonNode & config);
bool isTargetInRange(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
bool isTargetInRange(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
std::string getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override = 0; //must be implemented in derived
};
VCMI_LIB_NAMESPACE_END

View File

@@ -130,6 +130,11 @@ bool AdventureSpellMechanics::isTargetInRange(spells::Problem & problem, const I
return getLevel(caster).effect->isTargetInRange(problem, cb, caster, pos);
}
std::string AdventureSpellMechanics::getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
return getLevel(caster).effect->getCursorForTarget(cb, caster, pos);
}
bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
spells::detail::ProblemImpl problem;

View File

@@ -37,6 +37,7 @@ public:
bool canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
bool canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
bool isTargetInRange(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
std::string getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final;
void giveBonuses(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;

View File

@@ -23,6 +23,8 @@ VCMI_LIB_NAMESPACE_BEGIN
DimensionDoorEffect::DimensionDoorEffect(const CSpell * s, const JsonNode & config)
: AdventureSpellRangedEffect(config)
, cursor(config["cursor"].String())
, cursorGuarded(config["cursorGuarded"].String())
, movementPointsRequired(config["movementPointsRequired"].Integer())
, movementPointsTaken(config["movementPointsTaken"].Integer())
, waterLandFailureTakesPoints(config["waterLandFailureTakesPoints"].Bool())
@@ -30,6 +32,20 @@ DimensionDoorEffect::DimensionDoorEffect(const CSpell * s, const JsonNode & conf
{
}
std::string DimensionDoorEffect::getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
if(!cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS))
return cursor;
if (!exposeFow && !cb->isVisibleFor(pos, caster->getCasterOwner()))
return cursor;
if (!cb->isTileGuardedUnchecked(pos))
return cursor;
return cursorGuarded;
}
bool DimensionDoorEffect::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
{
if(!caster->getHeroCaster())

View File

@@ -16,6 +16,8 @@ VCMI_LIB_NAMESPACE_BEGIN
class DimensionDoorEffect final : public AdventureSpellRangedEffect
{
std::string cursor;
std::string cursorGuarded;
int movementPointsRequired;
int movementPointsTaken;
bool waterLandFailureTakesPoints;
@@ -25,11 +27,12 @@ public:
DimensionDoorEffect(const CSpell * s, const JsonNode & config);
protected:
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const override;
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final;
void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final;
std::string getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
};
VCMI_LIB_NAMESPACE_END

View File

@@ -25,6 +25,7 @@ RemoveObjectEffect::RemoveObjectEffect(const CSpell * s, const JsonNode & config
: AdventureSpellRangedEffect(config)
, owner(s)
, failMessage(MetaString::createFromTextID("core.genrltxt.337")) //%s tried to scuttle the boat, but failed
, cursor(config["cursor"].String())
{
for(const auto & objectNode : config["objects"].Struct())
{
@@ -38,6 +39,11 @@ RemoveObjectEffect::RemoveObjectEffect(const CSpell * s, const JsonNode & config
}
}
std::string RemoveObjectEffect::getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
return cursor;
}
bool RemoveObjectEffect::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
if (!isTargetInRange(problem, cb, caster, pos))

View File

@@ -19,13 +19,14 @@ class RemoveObjectEffect final : public AdventureSpellRangedEffect
const CSpell * owner;
std::vector<MapObjectID> removedObjects;
MetaString failMessage;
ImagePath cursorPath;
std::string cursor;
public:
RemoveObjectEffect(const CSpell * s, const JsonNode & config);
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final;
std::string getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
};
VCMI_LIB_NAMESPACE_END

View File

@@ -24,9 +24,9 @@ public:
SummonBoatEffect(const CSpell * s, const JsonNode & config);
protected:
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const override;
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final;
};
VCMI_LIB_NAMESPACE_END

View File

@@ -78,6 +78,7 @@ public:
MOCK_CONST_METHOD1(guardingCreaturePosition, int3(int3 pos));
MOCK_CONST_METHOD2(checkForVisitableDir, bool(const int3 & src, const int3 & dst));
MOCK_CONST_METHOD1(getGuardingCreatures, std::vector<const CGObjectInstance *>(int3 pos));
MOCK_CONST_METHOD1(isTileGuardedUnchecked, bool(int3 pos));
MOCK_METHOD2(pickAllowedArtsSet, void(std::vector<ArtifactID> & out, vstd::RNG & rand));