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Remove no longer used random seeds from StartInfo
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@@ -201,7 +201,6 @@ public:
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private:
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// ----- initialization -----
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void initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking);
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void checkMapChecksum();
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void initGlobalBonuses();
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void initGrailPosition();
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void initRandomFactionsForPlayers();
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