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https://github.com/vcmi/vcmi.git
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some stuff to hero moving
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@ -6,6 +6,7 @@
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#include "SDL_framerate.h"
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#include "CScreenHandler.h"
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#include "CCursorHandler.h"
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#include "CCallback.h"
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using namespace CSDL_Ext;
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CButtonBase::CButtonBase()
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{
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@ -112,9 +113,9 @@ void CPlayerInterface::yourTurn()
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//show rest of things
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//initializing framerate keeper
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FPSmanager * mainLoopFramerateKeeper = new FPSmanager;
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SDL_initFramerate(mainLoopFramerateKeeper);
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SDL_setFramerate(mainLoopFramerateKeeper, 24);
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mainFPSmng = new FPSmanager;
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SDL_initFramerate(mainFPSmng);
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SDL_setFramerate(mainFPSmng, 24);
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SDL_Event sEvent;
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//framerate keeper initialized
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for(;;) // main loop
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@ -172,13 +173,65 @@ void CPlayerInterface::yourTurn()
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LOCPLINT->adventureInt->updateScreen=false;
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}
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SDL_Delay(5); //give time for other apps
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SDL_framerateDelay(mainLoopFramerateKeeper);
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SDL_framerateDelay(mainFPSmng);
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}
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}
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void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
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{
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//initializing objects and performing first step of move
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CObjectInstance * ho = CGI->heroh->heroInstances[details.heroID]->ourObject; //object representing this hero
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if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
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{
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}
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else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
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{
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}
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else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
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{
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}
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else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
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{
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}
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else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
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{
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}
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else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
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{
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}
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else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
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{
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}
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else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
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{
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}
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for(int i=0; i<32; ++i)
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{
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if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
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{
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}
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else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
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{
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}
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else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
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{
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}
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else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
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{
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}
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else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
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{
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}
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else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
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{
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}
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else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
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{
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}
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else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
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{
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}
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}
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}
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void CPlayerInterface::handleEvent(SDL_Event *sEvent)
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