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Clear unused tiles to make more space for roads.
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@ -557,6 +557,7 @@ void CMapGenerator::createConnections()
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zoneA->placeAndGuardObject(this, gate1, tile, connection.getGuardStrength());
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zoneA->placeAndGuardObject(this, gate1, tile, connection.getGuardStrength());
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auto gate2 = new CGSubterraneanGate(*gate1);
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auto gate2 = new CGSubterraneanGate(*gate1);
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zoneB->placeAndGuardObject(this, gate2, otherTile, connection.getGuardStrength());
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zoneB->placeAndGuardObject(this, gate2, otherTile, connection.getGuardStrength());
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//TODO: connect gates with middle of zone / free paths. At this point free paths do not exist yet.
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stop = true; //we are done, go to next connection
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stop = true; //we are done, go to next connection
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}
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}
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@ -1662,6 +1662,14 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
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}
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}
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}
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}
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}
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}
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//cleanup - remove unused possible tiles to make space for roads
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for (auto tile : tileinfo)
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{
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if (gen->isPossible(tile))
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{
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gen->setOccupied (tile, ETileType::FREE);
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}
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}
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}
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}
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void CRmgTemplateZone::connectRoads(CMapGenerator* gen)
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void CRmgTemplateZone::connectRoads(CMapGenerator* gen)
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