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- ComponentBox usage in 2 windows: levelup and build screen
- Components have selectable image size - fixed #794
This commit is contained in:
parent
49d2ba1982
commit
55c78e9f16
@ -1128,6 +1128,15 @@ bool VCAI::tryBuildStructure(const CGTownInstance * t, int building, unsigned in
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std::set<int> toBuild = cb->getBuildingRequiments(t, building);
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toBuild.insert(building);
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BOOST_FOREACH(int buildID, toBuild)
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{
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int canBuild = cb->canBuildStructure(t, buildID);
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if (canBuild == EBuildingState::HAVE_CAPITAL
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|| canBuild == EBuildingState::FORBIDDEN
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|| canBuild == EBuildingState::NO_WATER)
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return false; //we won't be able to build this
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}
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if (maxDays && toBuild.size() > maxDays)
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return false;
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@ -1211,8 +1220,8 @@ void VCAI::buildStructure(const CGTownInstance * t)
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if (tryBuildAnyStructure(t, std::vector<int>(essential, essential + ARRAY_COUNT(essential))))
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return;
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//we're running out of gold - try to build something gold-producing. Multiplier can be tweaked
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if (currentRes[Res::GOLD] < income[Res::GOLD] * 4)
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//we're running out of gold - try to build something gold-producing. Multiplier can be tweaked, 6 is minimum due to buildings costs
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if (currentRes[Res::GOLD] < income[Res::GOLD] * 6)
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if (tryBuildNextStructure(t, std::vector<int>(goldSource, goldSource + ARRAY_COUNT(goldSource))))
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return;
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@ -791,7 +791,6 @@ void CInfoBar::CVisibleInfo::loadComponent(const Component compToDisplay, std::s
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comp->moveTo(Point(pos.x+52, pos.y+54));
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new CTextBox(message, Rect(8, 8, 164, 50), 0, FONT_SMALL, CENTER, Colors::Cornsilk);
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new CLabel(91, 158, FONT_SMALL, CENTER, Colors::Cornsilk, comp->getSubtitle());
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}
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void CInfoBar::CVisibleInfo::updateEnemyTurn(double progress)
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@ -1405,61 +1405,33 @@ std::string CBuildWindow::getTextForState(int state)
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return ret;
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}
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CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, int State, bool rightClick):
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CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, int state, bool rightClick):
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CWindowObject(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), "TPUBUILD"),
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town(Town),
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building(Building),
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state(State)
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building(Building)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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buildingPic = new CAnimImage(graphics->buildingPics[town->subID], building->bid, 0, 125, 50);
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Rect barRect(9, 494, 380, 18);
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statusBar = new CGStatusBar(new CPicture(*background, barRect, 9, 494, false));
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new CAnimImage(graphics->buildingPics[town->subID], building->bid, 0, 125, 50);
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new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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title = new CLabel(197, 30, FONT_MEDIUM, CENTER, Colors::Cornsilk,
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new CLabel(197, 30, FONT_MEDIUM, CENTER, Colors::Cornsilk,
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boost::str(boost::format(CGI->generaltexth->hcommands[7]) % building->Name()));
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buildingDescr = new CTextBox(building->Description(), Rect(33, 135, 329, 67), 0, FONT_MEDIUM, CENTER);
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buildingState = new CTextBox(getTextForState(state), Rect(33, 216, 329, 67), 0, FONT_SMALL, CENTER);
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new CTextBox(building->Description(), Rect(33, 135, 329, 67), 0, FONT_MEDIUM, CENTER);
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new CTextBox(getTextForState(state), Rect(33, 216, 329, 67), 0, FONT_SMALL, CENTER);
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//Create components for all required resources
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std::vector<CComponent *> components;
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//Create objects for all required resources
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for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
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{
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if(building->resources[i])
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{
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resPicture.push_back(new CAnimImage("RESOURCE", i));
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resAmount.push_back(new CLabel(0,0, FONT_SMALL, CENTER, Colors::Cornsilk,
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boost::lexical_cast<std::string>(building->resources[i])));
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components.push_back(new CComponent(CComponent::resource, i, building->resources[i], CComponent::small));
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}
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}
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ui32 rowSize[2];
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int posY;
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if (resAmount.size() > 4)
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{//Resources will be placed in multiple rows
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rowSize[0] = (resAmount.size()+1)/2;
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posY = 303;
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}
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else
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{//one row
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rowSize[0] = resAmount.size();
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posY = 340;
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}
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rowSize[1] = resAmount.size() - rowSize[0];
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ui32 index=0;
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for (size_t row=0; row<2; row++)
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{
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int posX = pos.w/2 - rowSize[row] * 40 + 24;
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for (size_t i=0; i<rowSize[row]; i++)
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{//Move current resource to correct position
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resPicture[index]->moveBy(Point(posX, posY));
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resAmount[index]->moveBy(Point(posX+16, posY+48));
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posX += 80;
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index++;
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}
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posY +=75;
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}
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new CComponentBox(components, Rect(25, 300, pos.w - 50, 130));
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if(!rightClick)
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{ //normal window
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@ -267,20 +267,10 @@ class CBuildWindow: public CWindowObject
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{
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const CGTownInstance *town;
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const CBuilding *building;
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int state; //state - same as CHallInterface::CBuildingBox::state
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CAnimImage *buildingPic;
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CAdventureMapButton *buy;
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CAdventureMapButton *cancel;
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CLabel * title;
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CTextBox * buildingDescr;
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CTextBox * buildingState;
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CGStatusBar *statusBar;
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std::vector<CAnimImage *> resPicture;
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std::vector<CLabel *> resAmount;
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std::string getTextForState(int state);
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void buyFunc();
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@ -768,12 +768,12 @@ void CInfoPopup::init(int x, int y)
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vstd::amin(pos.y, screen->h - bitmap->h);
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}
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CComponent::CComponent(Etype Type, int Subtype, int Val, bool showSubtitles):
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CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
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image(nullptr),
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perDay(false)
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{
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addUsedEvents(RCLICK);
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init(Type, Subtype, Val, showSubtitles);
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init(Type, Subtype, Val, imageSize);
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}
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CComponent::CComponent(const Component &c):
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@ -786,66 +786,79 @@ CComponent::CComponent(const Component &c):
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perDay = true;
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if(c.id == Component::EXPERIENCE)
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init(experience,c.subtype,c.val, true);
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init(experience,c.subtype,c.val, large);
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else if(c.id == Component::SPELL)
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init(spell,c.subtype,c.val, true);
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init(spell,c.subtype,c.val, large);
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else
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init((Etype)c.id,c.subtype,c.val, true);
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init((Etype)c.id,c.subtype,c.val, large);
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}
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void CComponent::init(Etype Type, int Subtype, int Val, bool showSubtitles)
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void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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compType = Type;
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subtype = Subtype;
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val = Val;
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size = imageSize;
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setSurface(getFileName(), getIndex());
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setSurface(getFileName()[size], getIndex());
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pos.w = image->pos.w;
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pos.h = image->pos.h;
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if (showSubtitles)
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pos.h += 4; //distance between text and image
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std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), FONT_SMALL);
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BOOST_FOREACH(auto & line, textLines)
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{
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pos.h += 4; //distance between text and image
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int height = graphics->fonts[FONT_SMALL]->height;
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CLabel * label = new CLabel(pos.w/2, pos.h + height/2, FONT_SMALL, CENTER, Colors::Cornsilk, line);
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std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(64, pos.w), FONT_SMALL);
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BOOST_FOREACH(auto & line, textLines)
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pos.h += height;
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if (label->pos.w > pos.w)
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{
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int height = graphics->fonts[FONT_SMALL]->height;
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CLabel * label = new CLabel(pos.w/2, pos.h + height/2, FONT_SMALL, CENTER, Colors::Cornsilk, line);
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pos.h += height;
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if (label->pos.w > pos.w)
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{
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pos.x -= (label->pos.w - pos.w)/2;
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pos.w = label->pos.w;
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}
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pos.x -= (label->pos.w - pos.w)/2;
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pos.w = label->pos.w;
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}
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}
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}
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std::string CComponent::getFileName()
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const std::vector<std::string> CComponent::getFileName()
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{
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static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
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static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
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static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"};
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static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
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static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"};
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static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"};
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static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
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static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
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static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
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static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"};
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auto gen = [](const std::string * arr)
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{
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return std::vector<std::string>(arr, arr + 4);
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};
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switch(compType)
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{
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case primskill: return "PSKILL";
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case secskill: return "SECSK82";
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case resource: return "RESOUR82";
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case creature: return "TWCRPORT";
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case artifact: return "ARTIFACT";
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case experience: return "PSKILL";
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case secskill44: return "SECSKILL";
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case spell: return "SPELLSCR";
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case morale: return "IMRL82";
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case luck: return "ILCK82";
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case building: return graphics->buildingPics[subtype];
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case hero: return "PortraitsLarge";
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case flag: return "CREST58";
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case primskill: return gen(primSkillsArr);
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case secskill: return gen(secSkillsArr);
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case resource: return gen(resourceArr);
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case creature: return gen(creatureArr);
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case artifact: return gen(artifactArr);
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case experience: return gen(primSkillsArr);
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case spell: return gen(spellsArr);
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case morale: return gen(moraleArr);
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case luck: return gen(luckArr);
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case building: return std::vector<std::string>(4, graphics->buildingPics[subtype]);
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case hero: return gen(heroArr);
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case flag: return gen(flagArr);
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}
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assert(0);
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return "";
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return std::vector<std::string>();
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}
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size_t CComponent::getIndex()
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@ -858,7 +871,6 @@ size_t CComponent::getIndex()
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case creature: return subtype+2;
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case artifact: return subtype;
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case experience: return 4;
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case secskill44: return subtype*3 + 3 + val - 1;
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case spell: return subtype;
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case morale: return val+3;
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case luck: return val+3;
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@ -881,7 +893,6 @@ std::string CComponent::getDescription()
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case creature: return "";
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case artifact: return CGI->arth->artifacts[subtype]->Description();
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case experience: return CGI->generaltexth->allTexts[241];
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case secskill44: return CGI->generaltexth->skillInfoTexts[subtype][val-1];
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case spell: return CGI->spellh->spells[subtype]->descriptions[val];
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case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
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case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
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@ -909,12 +920,11 @@ std::string CComponent::getSubtitleInternal()
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switch(compType)
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{
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case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
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case secskill: return CGI->generaltexth->levels[val-1] + " " + CGI->generaltexth->skillName[subtype];
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case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
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case resource: return boost::lexical_cast<std::string>(val);
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case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
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case artifact: return CGI->arth->artifacts[subtype]->Name();
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case experience: return (subtype && val==1) ? CGI->generaltexth->allTexts[442] : boost::lexical_cast<std::string>(val);
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case secskill44: return CGI->generaltexth->levels[val-1] + " " + CGI->generaltexth->skillName[subtype];
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case spell: return CGI->spellh->spells[subtype]->name;
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case morale: return "";
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case luck: return "";
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@ -961,8 +971,8 @@ CSelectableComponent::CSelectableComponent(const Component &c, boost::function<v
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init();
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}
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CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect):
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CComponent(Type,Sub,Val),onSelect(OnSelect)
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CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, boost::function<void()> OnSelect):
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CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
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{
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type |= REDRAW_PARENT;
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addUsedEvents(LCLICK | KEYBOARD);
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@ -989,13 +999,15 @@ void CSelectableComponent::showAll(SDL_Surface * to)
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void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
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{
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assert(newSelection != selected);
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if (newSelection == selected)
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return;
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if (selected)
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selected->select(false);
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selected = newSelection;
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onSelect(selectedIndex());
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if (onSelect)
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onSelect(selectedIndex());
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if (selected)
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selected->select(true);
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@ -1008,14 +1020,35 @@ int CComponentBox::selectedIndex()
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return -1;
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}
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Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
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{
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int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
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int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
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int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
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return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
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}
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int CComponentBox::getDistance(CComponent *left, CComponent *right)
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{
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static const int betweenImagesMin = 50;
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static const int betweenSubtitlesMin = 10;
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int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
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int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
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int subtitlesOffset = leftSubtitle + rightSubtitle;
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return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
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}
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void CComponentBox::placeComponents(bool selectable)
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{
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static const int betweenRows = 22;
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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if (components.empty())
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return;
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static const int betweenComponents = 50;
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static const int betweenRows = 22;
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//prepare components
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BOOST_FOREACH(auto & comp, components)
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{
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@ -1032,35 +1065,46 @@ void CComponentBox::placeComponents(bool selectable)
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comps(Comps), width (Width), height (Height){};
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};
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std::vector<RowData> rows;
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//rows.push_back({0, 0, 0}); //there is NO such syntax!
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rows.push_back (RowData (0,0,0));
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//split components in rows
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BOOST_FOREACH(auto & comp, components)
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CComponent * prevComp = nullptr;
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BOOST_FOREACH(CComponent * comp, components)
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{
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//make sure that components are smaller than our width
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assert(pos.w == 0 || pos.w < comp->pos.w);
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//assert(pos.w == 0 || pos.w < comp->pos.w);
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const int distance = prevComp ? getDistance(prevComp, comp) : 0;
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//start next row
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if (pos.w != 0 && rows.back().width + comp->pos.w > pos.w)
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if (pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w)
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{
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prevComp = nullptr;
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rows.push_back (RowData (0,0,0));
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}
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if (prevComp)
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rows.back().width += distance;
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rows.back().comps++;
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rows.back().width += comp->pos.w;
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vstd::amax(rows.back().height, comp->pos.h);
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prevComp = comp;
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}
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if (pos.w == 0)
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{
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BOOST_FOREACH(auto & row, rows)
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vstd::amax(pos.w, row.width + (row.comps - 1) * betweenComponents);
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vstd::amax(pos.w, row.width);
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}
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int height = (rows.size() - 1) * betweenRows;
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BOOST_FOREACH(auto & row, rows)
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height += row.height;
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assert(pos.h == 0 || pos.h < height);
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//assert(pos.h == 0 || pos.h < height);
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if (pos.h == 0)
|
||||
pos.h = height;
|
||||
|
||||
@ -1070,12 +1114,26 @@ void CComponentBox::placeComponents(bool selectable)
|
||||
//move components to their positions
|
||||
for (size_t row = 0; row < rows.size(); row++)
|
||||
{
|
||||
prevComp = nullptr;
|
||||
|
||||
int currentX = (pos.w - rows[row].width) / 2;
|
||||
for (size_t col = 0; col < rows[row].comps; col++)
|
||||
{
|
||||
if (prevComp)
|
||||
{
|
||||
if (selectable)
|
||||
{
|
||||
Point orPos = Point(currentX, currentY) + getOrTextPos(prevComp, *iter);
|
||||
|
||||
new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[4]);
|
||||
}
|
||||
currentX += getDistance(prevComp, *iter);
|
||||
}
|
||||
|
||||
(*iter)->moveBy(Point(currentX, currentY));
|
||||
currentX += (*iter)->pos.w + betweenComponents;
|
||||
iter++;
|
||||
currentX += (*iter)->pos.w;
|
||||
|
||||
prevComp = *(iter++);
|
||||
}
|
||||
currentY += rows[row].height + betweenRows;
|
||||
}
|
||||
@ -1085,6 +1143,8 @@ CComponentBox::CComponentBox(CComponent * _components, Rect position):
|
||||
components(1, _components),
|
||||
selected(nullptr)
|
||||
{
|
||||
type |= REDRAW_PARENT;
|
||||
pos = position + pos;
|
||||
placeComponents(false);
|
||||
}
|
||||
|
||||
@ -1092,14 +1152,29 @@ CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect positio
|
||||
components(_components),
|
||||
selected(nullptr)
|
||||
{
|
||||
type |= REDRAW_PARENT;
|
||||
pos = position + pos;
|
||||
placeComponents(false);
|
||||
}
|
||||
|
||||
CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, boost::function<void(int newID)> _onSelect):
|
||||
components(_components.begin(), _components.end()),
|
||||
selected(nullptr)
|
||||
selected(nullptr),
|
||||
onSelect(_onSelect)
|
||||
{
|
||||
type |= REDRAW_PARENT;
|
||||
pos = position + pos;
|
||||
placeComponents(true);
|
||||
|
||||
assert(!components.empty());
|
||||
|
||||
int key = SDLK_1;
|
||||
BOOST_FOREACH(auto & comp, _components)
|
||||
{
|
||||
comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp);
|
||||
comp->assignedKeys.insert(key++);
|
||||
}
|
||||
selectionChanged(_components.front());
|
||||
}
|
||||
|
||||
void CSelWindow::selectionChange(unsigned to)
|
||||
@ -1552,17 +1627,6 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
|
||||
|
||||
LOCPLINT->showingDialog->setn(true);
|
||||
|
||||
for(size_t i=0;i<skills.size();i++)
|
||||
{
|
||||
comps.push_back(new CSelectableComponent(
|
||||
CComponent::secskill44,
|
||||
skills[i],
|
||||
hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
|
||||
boost::bind(&CLevelWindow::selectionChanged,this,i)));
|
||||
|
||||
comps.back()->assignedKeys.insert(SDLK_1 + i);
|
||||
}
|
||||
|
||||
new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
|
||||
new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
|
||||
|
||||
@ -1579,49 +1643,30 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
|
||||
new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::Cornsilk,
|
||||
CGI->generaltexth->primarySkillNames[pskill] + " +1");
|
||||
|
||||
// "or"
|
||||
std::string text = CGI->generaltexth->allTexts[4];
|
||||
|
||||
int fontWidth = graphics->fonts[FONT_MEDIUM]->getWidth(text.c_str())/2;
|
||||
|
||||
int curx = pos.w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
|
||||
|
||||
for(size_t i=0; i<comps.size(); i++)
|
||||
if (!skills.empty())
|
||||
{
|
||||
comps[i]->moveTo(Point(pos.x + curx, pos.y + 326));
|
||||
if( i < (comps.size()-1) )
|
||||
std::vector<CSelectableComponent *> comps;
|
||||
|
||||
for(size_t i=0;i<skills.size();i++)
|
||||
{
|
||||
curx += comps[i]->pos.w + 10; //skill width + margin to "or"
|
||||
new CLabel(curx, 346, FONT_MEDIUM, CENTER, Colors::Cornsilk, text);
|
||||
curx += fontWidth+10;
|
||||
comps.push_back(new CSelectableComponent(
|
||||
CComponent::secskill,
|
||||
skills[i],
|
||||
hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
|
||||
CComponent::medium));
|
||||
}
|
||||
box = new CComponentBox(comps, Rect(25, 300, pos.w - 50, 100));
|
||||
}
|
||||
|
||||
if(!comps.empty())
|
||||
{
|
||||
comps[0]->select(true);
|
||||
}
|
||||
}
|
||||
|
||||
void CLevelWindow::selectionChanged(unsigned to)
|
||||
{
|
||||
for(int i=0;i<comps.size();i++)
|
||||
if(i==to)
|
||||
comps[i]->select(true);
|
||||
else
|
||||
comps[i]->select(false);
|
||||
else
|
||||
box = nullptr;
|
||||
}
|
||||
|
||||
CLevelWindow::~CLevelWindow()
|
||||
{
|
||||
for(int i=0;i<comps.size();i++)
|
||||
{
|
||||
if(comps[i]->selected)
|
||||
{
|
||||
cb(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
//FIXME: call callback if there was nothing to select?
|
||||
if (box && box->selectedIndex() != -1)
|
||||
cb(box->selectedIndex());
|
||||
|
||||
LOCPLINT->showingDialog->setn(false);
|
||||
}
|
||||
|
||||
|
@ -176,22 +176,31 @@ class CComponent : public virtual CIntObject
|
||||
public:
|
||||
enum Etype
|
||||
{
|
||||
primskill, secskill, resource, creature, artifact, experience, secskill44, spell, morale, luck, building, hero, flag
|
||||
primskill, secskill, resource, creature, artifact, experience, spell, morale, luck, building, hero, flag
|
||||
};
|
||||
|
||||
//NOTE: not all types have exact these sizes or have less than 4 of them. In such cases closest one will be used
|
||||
enum ESize
|
||||
{
|
||||
tiny, // ~22-24px
|
||||
small, // ~30px
|
||||
medium,// ~42px
|
||||
large // ~82px
|
||||
};
|
||||
|
||||
private:
|
||||
size_t getIndex();
|
||||
std::string getFileName();
|
||||
const std::vector<std::string> getFileName();
|
||||
void setSurface(std::string defName, int imgPos);
|
||||
std::string getSubtitleInternal();
|
||||
|
||||
void init(Etype Type, int Subtype, int Val, bool showSubtitles);
|
||||
|
||||
protected:
|
||||
CAnimImage *image; //our image
|
||||
void init(Etype Type, int Subtype, int Val, ESize imageSize);
|
||||
|
||||
public:
|
||||
CAnimImage *image; //our image
|
||||
|
||||
Etype compType; //component type
|
||||
ESize size; //component size.
|
||||
int subtype; //type-dependant subtype. See getSomething methods for details
|
||||
int val; // value \ strength \ amount of component. See getSomething methods for details
|
||||
bool perDay; // add "per day" text to subtitle
|
||||
@ -199,7 +208,7 @@ public:
|
||||
std::string getDescription();
|
||||
std::string getSubtitle();
|
||||
|
||||
CComponent(Etype Type, int Subtype, int Val, bool showSubtitles = true); //c-tor
|
||||
CComponent(Etype Type, int Subtype, int Val, ESize imageSize=large);//c-tor
|
||||
CComponent(const Component &c); //c-tor
|
||||
|
||||
void clickRight(tribool down, bool previousState); //call-in
|
||||
@ -217,7 +226,7 @@ public:
|
||||
void select(bool on);
|
||||
|
||||
void clickLeft(tribool down, bool previousState); //call-in
|
||||
CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect = 0); //c-tor
|
||||
CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize=large, boost::function<void()> OnSelect = 0); //c-tor
|
||||
CSelectableComponent(const Component &c, boost::function<void()> OnSelect = 0); //c-tor
|
||||
};
|
||||
|
||||
@ -231,6 +240,13 @@ class CComponentBox : public CIntObject
|
||||
boost::function<void(int newID)> onSelect;
|
||||
|
||||
void selectionChanged(CSelectableComponent * newSelection);
|
||||
|
||||
//get position of "or" text between these comps
|
||||
//it will place "or" equidistant to both images
|
||||
Point getOrTextPos(CComponent *left, CComponent * right);
|
||||
|
||||
//get distance between these copmonents
|
||||
int getDistance(CComponent *left, CComponent * right);
|
||||
void placeComponents(bool selectable);
|
||||
|
||||
public:
|
||||
@ -459,13 +475,15 @@ public:
|
||||
/// Raised up level windowe where you can select one out of two skills
|
||||
class CLevelWindow : public CWindowObject
|
||||
{
|
||||
public:
|
||||
std::vector<CSelectableComponent *> comps; //skills to select
|
||||
CComponentBox * box; //skills to select
|
||||
boost::function<void(ui32)> cb;
|
||||
|
||||
void selectionChanged(unsigned to);
|
||||
public:
|
||||
|
||||
CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback); //c-tor
|
||||
~CLevelWindow(); //d-tor
|
||||
void selectionChanged(unsigned to);
|
||||
|
||||
};
|
||||
|
||||
/// Resource bar like that at the bottom of the adventure map screen
|
||||
|
@ -108,13 +108,6 @@ void CGuiHandler::totalRedraw()
|
||||
{
|
||||
for(int i=0;i<objsToBlit.size();i++)
|
||||
objsToBlit[i]->showAll(screen2);
|
||||
|
||||
// static int a = 0;
|
||||
// if(a)
|
||||
// {
|
||||
// SDL_SaveBMP(screen, "s1.bmp");
|
||||
// SDL_SaveBMP(screen2, "s2.bmp");
|
||||
// }
|
||||
blitAt(screen2,0,0,screen);
|
||||
}
|
||||
|
||||
@ -431,7 +424,7 @@ SDLKey CGuiHandler::numToDigit( SDLKey key )
|
||||
case SDLK_KP_ENTER:
|
||||
return SDLK_RETURN;
|
||||
default:
|
||||
tlog3 << "Illegal numkey conversion!" << std::endl;
|
||||
//tlog3 << "Illegal numkey conversion!" << std::endl;
|
||||
return SDLK_UNKNOWN;
|
||||
}
|
||||
#undef REMOVE_KP
|
||||
|
@ -456,7 +456,8 @@ bool CIntObject::captureThisEvent(const SDL_KeyboardEvent & key)
|
||||
|
||||
void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
|
||||
{
|
||||
if(vstd::contains(assignedKeys,key.keysym.sym))
|
||||
if(vstd::contains(assignedKeys,key.keysym.sym)
|
||||
|| vstd::contains(assignedKeys, CGuiHandler::numToDigit(key.keysym.sym)))
|
||||
{
|
||||
bool prev = pressedL;
|
||||
if(key.state == SDL_PRESSED)
|
||||
|
Loading…
x
Reference in New Issue
Block a user