1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-02-15 13:33:36 +02:00

Fix coefficients to make dead code actually be used sometimes.

This commit is contained in:
Tomasz Zieliński 2023-04-20 12:44:32 +02:00
parent 00d7901e59
commit 55d7d7b9b5
2 changed files with 9 additions and 13 deletions

View File

@ -30,6 +30,8 @@ CZonePlacer::CZonePlacer(RmgMap & map)
stiffnessConstant(3e-3f),
stifness(0),
stiffnessIncreaseFactor(1.05f),
bestTotalDistance(1e10),
bestTotalOverlap(1e10),
map(map)
{
}
@ -321,10 +323,6 @@ void CZonePlacer::placeZones(CRandomGenerator * rand)
//0. set zone sizes and surface / underground level
prepareZones(zones, zonesVector, underground, rand);
//remember best solution
float bestTotalDistance = 1e10;
float bestTotalOverlap = 1e10;
std::map<std::shared_ptr<Zone>, float3> bestSolution;
TForceVector forces;
@ -673,7 +671,7 @@ void CZonePlacer::moveOneZone(TZoneMap& zones, TForceVector& totalForces, TDista
auto misplacedZone = misplacedZones.front().second;
float3 ourCenter = misplacedZone->getCenter();
if (totalDistance > totalOverlap)
if ((totalDistance / (bestTotalDistance + 1)) > (totalOverlap / (bestTotalOverlap + 1)))
{
//Move one zone towards most distant zone to reduce distance
@ -688,7 +686,7 @@ void CZonePlacer::moveOneZone(TZoneMap& zones, TForceVector& totalForces, TDista
targetZone = otherZone;
}
}
if (targetZone) //TODO: consider refactoring duplicated code
if (targetZone)
{
float3 vec = targetZone->getCenter() - ourCenter;
float newDistanceBetweenZones = (std::max(misplacedZone->getSize(), targetZone->getSize())) / mapSize;
@ -696,13 +694,11 @@ void CZonePlacer::moveOneZone(TZoneMap& zones, TForceVector& totalForces, TDista
logGlobal->trace("direction is %s", vec.toString());
misplacedZone->setCenter(targetZone->getCenter() - vec.unitVector() * newDistanceBetweenZones); //zones should now overlap by half size
logGlobal->trace("New distance %f", targetZone->getCenter().dist2d(misplacedZone->getCenter()));
}
}
else
{
//Move misplaced zone away from overlapping zone
//FIXME: Does that ever happend? Check the number ranges and rescale if needed
float maxOverlap = 0;
for(const auto & otherZone : zones)
@ -727,7 +723,6 @@ void CZonePlacer::moveOneZone(TZoneMap& zones, TForceVector& totalForces, TDista
logGlobal->trace("direction is %s", vec.toString());
misplacedZone->setCenter(targetZone->getCenter() + vec.unitVector() * newDistanceBetweenZones); //zones should now be just separated
logGlobal->trace("New distance %f", targetZone->getCenter().dist2d(misplacedZone->getCenter()));
}
}
//Don't swap that zone in next iteration

View File

@ -50,7 +50,7 @@ private:
private:
int width;
int height;
//metric coefiicients
//metric coeficients
float scaleX;
float scaleY;
float mapSize;
@ -59,9 +59,10 @@ private:
float stiffnessConstant;
float stifness;
float stiffnessIncreaseFactor;
//float a1, b1, c1, a2, b2, c2;
//CMap * map;
//std::unique_ptr<CZoneGraph> graph;
//remember best solution
float bestTotalDistance;
float bestTotalOverlap;
//distance [a][b] = number of zone connections required to travel between the zones
std::map<int, std::map<int, size_t>> distancesBetweenZones;