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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

* SlotID refactoring

This commit is contained in:
mateuszb
2013-02-16 14:03:47 +00:00
parent d23a5dcfdf
commit 560315bc48
33 changed files with 359 additions and 351 deletions

View File

@@ -21,7 +21,7 @@
*
*/
const CStackInstance &CCreatureSet::operator[](TSlot slot) const
const CStackInstance &CCreatureSet::operator[](SlotID slot) const
{
TSlots::const_iterator i = stacks.find(slot);
if (i != stacks.end())
@@ -30,7 +30,7 @@ const CStackInstance &CCreatureSet::operator[](TSlot slot) const
throw std::runtime_error("That slot is empty!");
}
const CCreature* CCreatureSet::getCreature(TSlot slot) const
const CCreature* CCreatureSet::getCreature(SlotID slot) const
{
TSlots::const_iterator i = stacks.find(slot);
if (i != stacks.end())
@@ -39,9 +39,9 @@ const CCreature* CCreatureSet::getCreature(TSlot slot) const
return NULL;
}
bool CCreatureSet::setCreature(TSlot slot, CreatureID type, TQuantity quantity) /*slots 0 to 6 */
bool CCreatureSet::setCreature(SlotID slot, CreatureID type, TQuantity quantity) /*slots 0 to 6 */
{
if(slot > 6 || slot < 0)
if(!slot.validSlot())
{
tlog1 << "Cannot set slot " << slot << std::endl;
return false;
@@ -60,12 +60,12 @@ bool CCreatureSet::setCreature(TSlot slot, CreatureID type, TQuantity quantity)
return true;
}
TSlot CCreatureSet::getSlotFor(CreatureID creature, ui32 slotsAmount/*=7*/) const /*returns -1 if no slot available */
SlotID CCreatureSet::getSlotFor(CreatureID creature, ui32 slotsAmount/*=7*/) const /*returns -1 if no slot available */
{
return getSlotFor(VLC->creh->creatures[creature], slotsAmount);
}
TSlot CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount/*=ARMY_SIZE*/) const
SlotID CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount/*=ARMY_SIZE*/) const
{
assert(c->valid());
for(TSlots::const_iterator i=stacks.begin(); i!=stacks.end(); ++i)
@@ -76,29 +76,22 @@ TSlot CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount/*=ARMY_SIZE*
return i->first; //if there is already such creature we return its slot id
}
}
return getFreeSlot(slotsAmount);
}
SlotID CCreatureSet::getFreeSlot(ui32 slotsAmount/*=ARMY_SIZE*/) const
{
for(ui32 i=0; i<slotsAmount; i++)
{
if(stacks.find(i) == stacks.end())
if(!vstd::contains(stacks, SlotID(i)))
{
return i; //return first free slot
return SlotID(i); //return first free slot
}
}
return -1; //no slot available
return SlotID(); //no slot available
}
TSlot CCreatureSet::getFreeSlot(ui32 slotsAmount/*=ARMY_SIZE*/) const
{
for (ui32 i = 0; i < slotsAmount; i++)
{
if(stacks.find(i) == stacks.end())
{
return i; //return first free slot
}
}
return -1; //no slot available
}
int CCreatureSet::getStackCount(TSlot slot) const
int CCreatureSet::getStackCount(SlotID slot) const
{
TSlots::const_iterator i = stacks.find(slot);
if (i != stacks.end())
@@ -107,7 +100,7 @@ int CCreatureSet::getStackCount(TSlot slot) const
return 0; //TODO? consider issuing a warning
}
TExpType CCreatureSet::getStackExperience(TSlot slot) const
TExpType CCreatureSet::getStackExperience(SlotID slot) const
{
TSlots::const_iterator i = stacks.find(slot);
if (i != stacks.end())
@@ -117,10 +110,10 @@ TExpType CCreatureSet::getStackExperience(TSlot slot) const
}
bool CCreatureSet::mergableStacks(std::pair<TSlot, TSlot> &out, TSlot preferable /*= -1*/) const /*looks for two same stacks, returns slot positions */
bool CCreatureSet::mergableStacks(std::pair<SlotID, SlotID> &out, SlotID preferable /*= -1*/) const /*looks for two same stacks, returns slot positions */
{
//try to match creature to our preferred stack
if(preferable >= 0 && vstd::contains(stacks, preferable))
if(preferable.validSlot() && vstd::contains(stacks, preferable))
{
const CCreature *cr = stacks.find(preferable)->second->type;
for(TSlots::const_iterator j=stacks.begin(); j!=stacks.end(); ++j)
@@ -162,7 +155,7 @@ void CCreatureSet::sweep()
}
}
void CCreatureSet::addToSlot(TSlot slot, CreatureID cre, TQuantity count, bool allowMerging/* = true*/)
void CCreatureSet::addToSlot(SlotID slot, CreatureID cre, TQuantity count, bool allowMerging/* = true*/)
{
const CCreature *c = VLC->creh->creatures[cre];
@@ -180,7 +173,7 @@ void CCreatureSet::addToSlot(TSlot slot, CreatureID cre, TQuantity count, bool a
}
}
void CCreatureSet::addToSlot(TSlot slot, CStackInstance *stack, bool allowMerging/* = true*/)
void CCreatureSet::addToSlot(SlotID slot, CStackInstance *stack, bool allowMerging/* = true*/)
{
assert(stack->valid(true));
@@ -208,7 +201,7 @@ bool CCreatureSet::validTypes(bool allowUnrandomized /*= false*/) const
return true;
}
bool CCreatureSet::slotEmpty(TSlot slot) const
bool CCreatureSet::slotEmpty(SlotID slot) const
{
return !hasStackAtSlot(slot);
}
@@ -226,11 +219,11 @@ ui64 CCreatureSet::getArmyStrength() const
return ret;
}
ui64 CCreatureSet::getPower (TSlot slot) const
ui64 CCreatureSet::getPower (SlotID slot) const
{
return getStack(slot).getPower();
}
std::string CCreatureSet::getRoughAmount (TSlot slot) const
std::string CCreatureSet::getRoughAmount (SlotID slot) const
{
int quantity = CCreature::getQuantityID(getStackCount(slot));
if (quantity)
@@ -248,7 +241,7 @@ void CCreatureSet::setFormation(bool tight)
formation = tight;
}
void CCreatureSet::setStackCount(TSlot slot, TQuantity count)
void CCreatureSet::setStackCount(SlotID slot, TQuantity count)
{
assert(hasStackAtSlot(slot));
assert(stacks[slot]->count + count > 0);
@@ -263,7 +256,7 @@ void CCreatureSet::giveStackExp(TExpType exp)
for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); i++)
i->second->giveStackExp(exp);
}
void CCreatureSet::setStackExp(TSlot slot, TExpType exp)
void CCreatureSet::setStackExp(SlotID slot, TExpType exp)
{
assert(hasStackAtSlot(slot));
stacks[slot]->experience = exp;
@@ -277,20 +270,20 @@ void CCreatureSet::clear()
}
}
const CStackInstance& CCreatureSet::getStack(TSlot slot) const
const CStackInstance& CCreatureSet::getStack(SlotID slot) const
{
assert(hasStackAtSlot(slot));
return *getStackPtr(slot);
}
const CStackInstance* CCreatureSet::getStackPtr(TSlot slot) const
const CStackInstance* CCreatureSet::getStackPtr(SlotID slot) const
{
if(hasStackAtSlot(slot))
return stacks.find(slot)->second;
else return NULL;
}
void CCreatureSet::eraseStack(TSlot slot)
void CCreatureSet::eraseStack(SlotID slot)
{
assert(hasStackAtSlot(slot));
CStackInstance *toErase = detachStack(slot);
@@ -309,20 +302,20 @@ bool CCreatureSet::contains(const CStackInstance *stack) const
return false;
}
TSlot CCreatureSet::findStack(const CStackInstance *stack) const
SlotID CCreatureSet::findStack(const CStackInstance *stack) const
{
auto h = dynamic_cast<const CGHeroInstance *>(this);
if (h && h->commander == stack)
return -2;
return SlotID::COMMANDER_SLOT_PLACEHOLDER;
if(!stack)
return -1;
return SlotID();
for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); ++i)
if(i->second == stack)
return i->first;
return -1;
return SlotID();
}
CArmedInstance * CCreatureSet::castToArmyObj()
@@ -330,16 +323,16 @@ CArmedInstance * CCreatureSet::castToArmyObj()
return dynamic_cast<CArmedInstance *>(this);
}
void CCreatureSet::putStack(TSlot slot, CStackInstance *stack)
void CCreatureSet::putStack(SlotID slot, CStackInstance *stack)
{
assert(slot < GameConstants::ARMY_SIZE);
assert(slot.getNum() < GameConstants::ARMY_SIZE);
assert(!hasStackAtSlot(slot));
stacks[slot] = stack;
stack->setArmyObj(castToArmyObj());
armyChanged();
}
void CCreatureSet::joinStack(TSlot slot, CStackInstance * stack)
void CCreatureSet::joinStack(SlotID slot, CStackInstance * stack)
{
const CCreature *c = getCreature(slot);
assert(c == stack->type);
@@ -350,7 +343,7 @@ void CCreatureSet::joinStack(TSlot slot, CStackInstance * stack)
vstd::clear_pointer(stack);
}
void CCreatureSet::changeStackCount(TSlot slot, TQuantity toAdd)
void CCreatureSet::changeStackCount(SlotID slot, TQuantity toAdd)
{
setStackCount(slot, getStackCount(slot) + toAdd);
}
@@ -385,7 +378,7 @@ void CCreatureSet::setToArmy(CSimpleArmy &src)
}
}
CStackInstance * CCreatureSet::detachStack(TSlot slot)
CStackInstance * CCreatureSet::detachStack(SlotID slot)
{
assert(hasStackAtSlot(slot));
CStackInstance *ret = stacks[slot];
@@ -401,7 +394,7 @@ CStackInstance * CCreatureSet::detachStack(TSlot slot)
return ret;
}
void CCreatureSet::setStackType(TSlot slot, const CCreature *type)
void CCreatureSet::setStackType(SlotID slot, const CCreature *type)
{
assert(hasStackAtSlot(slot));
CStackInstance *s = stacks[slot];
@@ -417,8 +410,8 @@ bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStac
std::set<const CCreature*> cresToAdd;
for(TSlots::const_iterator i = cs.stacks.begin(); i != cs.stacks.end(); i++)
{
TSlot dest = getSlotFor(i->second->type);
if(dest < 0 || hasStackAtSlot(dest))
SlotID dest = getSlotFor(i->second->type);
if(!dest.validSlot() || hasStackAtSlot(dest))
cresToAdd.insert(i->second->type);
}
return cresToAdd.size() <= freeSlots;
@@ -430,10 +423,10 @@ bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStac
//get types of creatures that need their own slot
for(TSlots::const_iterator i = cs.stacks.begin(); i != cs.stacks.end(); i++)
cres.addToSlot(i->first, i->second->type->idNumber, 1, true);
TSlot j;
SlotID j;
for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); i++)
{
if ((j = cres.getSlotFor(i->second->type)) >= 0)
if ((j = cres.getSlotFor(i->second->type)).validSlot())
cres.addToSlot(j, i->second->type->idNumber, 1, true); //merge if possible
else
return false; //no place found
@@ -442,7 +435,7 @@ bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStac
}
}
bool CCreatureSet::hasStackAtSlot(TSlot slot) const
bool CCreatureSet::hasStackAtSlot(SlotID slot) const
{
return vstd::contains(stacks, slot);
}
@@ -568,7 +561,7 @@ void CStackInstance::setType(const CCreature *c)
}
std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
{
std::map<TBonusType, std::pair<std::string, std::string> >::iterator it = VLC->creh->stackBonuses.find(bonus->type);
std::map<Bonus::BonusType, std::pair<std::string, std::string> >::iterator it = VLC->creh->stackBonuses.find(bonus->type);
if (it != VLC->creh->stackBonuses.end())
{
std::string text;
@@ -1089,7 +1082,7 @@ CSimpleArmy::operator bool() const
return army.size();
}
bool CSimpleArmy::setCreature(TSlot slot, CreatureID cre, TQuantity count)
bool CSimpleArmy::setCreature(SlotID slot, CreatureID cre, TQuantity count)
{
assert(!vstd::contains(army, slot));
army[slot] = CStackBasicDescriptor(cre, count);