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* SlotID refactoring
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@@ -18,6 +18,8 @@
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#include "CCreatureHandler.h"
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#include "CSpellHandler.h"
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const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
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#define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
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bool operator==(const A & a, const B & b) \
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{ \
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