mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-19 00:17:56 +02:00
* SlotID refactoring
This commit is contained in:
@ -537,7 +537,7 @@ DLL_LINKAGE void NewObject::applyGs( CGameState *gs )
|
||||
cre->character = 2;
|
||||
cre->gainedArtifact = ArtifactID::NONE;
|
||||
cre->identifier = -1;
|
||||
cre->addToSlot(0, new CStackInstance(CreatureID(subID), -1)); //add placeholder stack
|
||||
cre->addToSlot(SlotID(0), new CStackInstance(CreatureID(subID), -1)); //add placeholder stack
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@ -1460,7 +1460,7 @@ DLL_LINKAGE void BattleStackAdded::applyGs(CGameState *gs)
|
||||
}
|
||||
|
||||
CStackBasicDescriptor csbd(creID, amount);
|
||||
CStack * addedStack = gs->curB->generateNewStack(csbd, attacker, 255, pos); //TODO: netpacks?
|
||||
CStack * addedStack = gs->curB->generateNewStack(csbd, attacker, SlotID(255), pos); //TODO: netpacks?
|
||||
if (summoned)
|
||||
addedStack->state.insert(EBattleStackState::SUMMONED);
|
||||
|
||||
|
Reference in New Issue
Block a user