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code review (second batch)
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@@ -432,7 +432,7 @@ std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId, IGame
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boost::to_lower(scenarioName);
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scenarioName += ':' + std::to_string(scenarioId.getNum());
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if(!mapPieces.count(scenarioId) || !mapPieces.find(scenarioId)->second.size())
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if(!mapPieces.count(scenarioId))
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return nullptr;
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const auto & mapContent = mapPieces.find(scenarioId)->second;
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