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code review (second batch)
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@@ -432,7 +432,7 @@ std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId, IGame
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boost::to_lower(scenarioName);
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scenarioName += ':' + std::to_string(scenarioId.getNum());
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if(!mapPieces.count(scenarioId) || !mapPieces.find(scenarioId)->second.size())
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if(!mapPieces.count(scenarioId))
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return nullptr;
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const auto & mapContent = mapPieces.find(scenarioId)->second;
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@@ -39,6 +39,13 @@ MetaString MetaString::createFromTextID(const std::string & value)
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return result;
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}
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MetaString MetaString::createFromName(const GameResID& id)
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{
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MetaString result;
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result.appendName(id);
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return result;
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}
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void MetaString::appendLocalString(EMetaText type, ui32 serial)
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{
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message.push_back(EMessage::APPEND_LOCAL_STRING);
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@@ -68,6 +68,8 @@ public:
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static MetaString createFromRawString(const std::string & value);
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/// Creates MetaString and appends provided text ID string to it
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static MetaString createFromTextID(const std::string & value);
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/// Creates MetaString and appends provided name string to it
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static MetaString createFromName(const GameResID& id);
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/// Appends local string to resulting string
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void appendLocalString(EMetaText type, ui32 serial);
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@@ -21,6 +21,7 @@
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#include "../../lib/CSkillHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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StartingBonus::StartingBonus(PlayerColor color, std::shared_ptr<CMap> map, CampaignBonus bonus):
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ui(new Ui::StartingBonus),
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@@ -102,19 +103,23 @@ void StartingBonus::initControls()
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for(auto const & objectPtr : LIBRARY->skillh->objects)
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ui->comboBoxSecondarySkillSecondarySkill->addItem(QString::fromStdString(objectPtr->getNameTranslated()), QVariant(objectPtr->getId()));
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ui->comboBoxSecondarySkillMastery->addItem(tr("Basic"), QVariant(0));
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ui->comboBoxSecondarySkillMastery->addItem(tr("Advanced"), QVariant(1));
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ui->comboBoxSecondarySkillMastery->addItem(tr("Expert"), QVariant(2));
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for(int i = 0; i < 3; i++) // Basic, Advanced, Expert
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ui->comboBoxSecondarySkillMastery->addItem(QString::fromStdString(LIBRARY->generaltexth->translate("core.skilllev", i)), QVariant(i));
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ui->comboBoxResourceResourceType->addItem(tr("Wood"), QVariant(EGameResID::WOOD));
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ui->comboBoxResourceResourceType->addItem(tr("Mercury"), QVariant(EGameResID::MERCURY));
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ui->comboBoxResourceResourceType->addItem(tr("Ore"), QVariant(EGameResID::ORE));
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ui->comboBoxResourceResourceType->addItem(tr("Sulfur"), QVariant(EGameResID::SULFUR));
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ui->comboBoxResourceResourceType->addItem(tr("Crystal"), QVariant(EGameResID::CRYSTAL));
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ui->comboBoxResourceResourceType->addItem(tr("Gems"), QVariant(EGameResID::GEMS));
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ui->comboBoxResourceResourceType->addItem(tr("Gold"), QVariant(EGameResID::GOLD));
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ui->comboBoxResourceResourceType->addItem(tr("Common (Wood and Ore)"), QVariant(EGameResID::COMMON));
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ui->comboBoxResourceResourceType->addItem(tr("Rare (Mercury, Sulfur, Crystal, Gems)"), QVariant(EGameResID::RARE));
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for(auto & res : std::vector<EGameResID>({EGameResID::WOOD, EGameResID::MERCURY, EGameResID::ORE, EGameResID::SULFUR, EGameResID::CRYSTAL, EGameResID::GEMS, EGameResID::GOLD}))
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ui->comboBoxResourceResourceType->addItem(QString::fromStdString(MetaString::createFromName(res).toString()), QVariant(res));
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ui->comboBoxResourceResourceType->addItem(
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tr("Common (%1 and %2)")
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.arg(QString::fromStdString(MetaString::createFromName(EGameResID::WOOD).toString()))
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.arg(QString::fromStdString(MetaString::createFromName(EGameResID::ORE).toString()))
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, QVariant(EGameResID::COMMON));
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ui->comboBoxResourceResourceType->addItem(
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tr("Rare (%1, %2, %3, %4)")
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.arg(QString::fromStdString(MetaString::createFromName(EGameResID::MERCURY).toString()))
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.arg(QString::fromStdString(MetaString::createFromName(EGameResID::SULFUR).toString()))
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.arg(QString::fromStdString(MetaString::createFromName(EGameResID::CRYSTAL).toString()))
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.arg(QString::fromStdString(MetaString::createFromName(EGameResID::GEMS).toString()))
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, QVariant(EGameResID::RARE));
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}
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void StartingBonus::loadBonus()
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