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Merge branch 'develop' into crash_fix4
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@@ -36,7 +36,10 @@ enum class ESerializationVersion : int32_t
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MAP_HEADER_DISPOSED_HEROES, // map header contains disposed heroes list
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NO_RAW_POINTERS_IN_SERIALIZER, // large rework that removed all non-owning pointers from serializer
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STORE_UID_COUNTER_IN_CMAP, // fix crash caused by conflicting instanceName after loading game
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STACK_INSTANCE_EXPERIENCE_FIX, // stack experience is stored as total, not as average
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STACK_INSTANCE_ARMY_FIX, // remove serialization of army that owns stack instance
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STORE_UID_COUNTER_IN_CMAP, // fix crash caused by conflicting instanceName after loading game
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CURRENT = STORE_UID_COUNTER_IN_CMAP,
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};
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@@ -226,7 +226,6 @@ void registerTypes(Serializer &s)
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s.template registerType<BulkMoveArtifacts>(173);
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s.template registerType<PlayerMessageClient>(174);
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s.template registerType<BulkRebalanceStacks>(175);
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s.template registerType<BulkSmartRebalanceStacks>(176);
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s.template registerType<SetRewardableConfiguration>(177);
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s.template registerType<CPackForServer>(179);
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s.template registerType<EndTurn>(180);
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@@ -255,7 +254,7 @@ void registerTypes(Serializer &s)
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s.template registerType<PlayerMessage>(203);
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s.template registerType<BulkSplitStack>(204);
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s.template registerType<BulkMergeStacks>(205);
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s.template registerType<BulkSmartSplitStack>(206);
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s.template registerType<BulkSplitAndRebalanceStack>(206);
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s.template registerType<BulkMoveArmy>(207);
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s.template registerType<BulkExchangeArtifacts>(208);
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s.template registerType<ManageBackpackArtifacts>(209);
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